Ratchet & Clank: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (→‎Known Issues: GDSX (lol) -> GSdx)
m (Various grammar fixes)
Line 44: Line 44:
|GPU=MSI GTX 470 Hawk @ 758 core
|GPU=MSI GTX 470 Hawk @ 758 core
|Revision=r4600
|Revision=r4600
|Graphics=GSDX r4643 0.1.16
|Graphics=GSdx r4643 0.1.16
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
* SPU2-X r4600m 1.4.0
Line 50: Line 50:
|Comments=BIOS: scph70004,  
|Comments=BIOS: scph70004,  
* Fully playable aside from garbage textures and models at a small distance.
* Fully playable aside from garbage textures and models at a small distance.
* The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit.
* The wierd colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit.
* Can be slightly GPU heavy at parts where a lot is on-screen.
* Can be slightly GPU heavy at parts where a lot is on-screen.
|Tester=Lagahan
|Tester=Lagahan
Line 58: Line 58:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 3770K @ 3.50Ghz
|CPU=Intel Core i7-3770K @ 3.50Ghz
|GPU=Nvidia Geforce GTX 670 (2GB)
|GPU=Nvidia Geforce GTX 670 (2GB)
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 72: Line 72:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Intel Core i7 @ 3.8GHz
|GPU=Nvidia GTX 570 1368MB
|GPU=Nvidia GTX 570 1368MB
|Revision=1.1.0 r5829
|Revision=1.1.0 r5829
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 86: Line 86:
|Region=?
|Region=?
|OS=?
|OS=?
|CPU=3770k @ 4.5
|CPU=Intel Core i7-3770k @ 4.5GHz
|GPU=R9 290X
|GPU=AMD Radeon R9 290X
|Revision=1.2.1
|Revision=1.2.1
|Graphics=GSDX  1.2.1
|Graphics=GSdx 1.2.1
|Sound=
|Sound=
* SPU2-X 1.2.1
* SPU2-X 1.2.1
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using version 1.2.1
|Tester=OmegaNull
|Tester=OmegaNull
}}
}}
Line 99: Line 99:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=i5 460M @2.53GHz
|CPU=Intel Core i5-460M @ 2.53GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0-20140805121745
|Graphics=GDSX
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements.
Line 112: Line 112:
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=AMD A8 6600K @ 4.4GHz
|CPU=AMD A8 6600K @ 4.4GHz
|GPU=AMD Sapphire r9-270x
|GPU=AMD Sapphire R9 270X
|Revision=1.3.0
|Revision=1.3.0
|Graphics=GDSX
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode)
|Comments=Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode)

Revision as of 23:02, 16 June 2015

Ratchet & Clank

Picture of NTSC-U Box Art
Region NTSC-U:
Serial numbers: SCUS 97199
Release date: November 4, 2002
CRCs: CE4933D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES 50916
Release date: November 8, 2002
CRCs: 76F724A3, 6A8F18B9 (PAL-M5)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: December 3, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 88/100
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.



Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Core i5 2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSdx r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The wierd colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.

Lagahan
NTSC-U Windows
  • Intel Core i7-3770K @ 3.50Ghz
  • Nvidia Geforce GTX 670 (2GB)
1.0.0 GSdx
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps,
PAL Windows
  • Intel Core i7 @ 3.8GHz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)
? ?
  • Intel Core i7-3770k @ 4.5GHz
  • AMD Radeon R9 290X
1.2.1 GSdx 1.2.1
  • SPU2-X 1.2.1
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using version 1.2.1 OmegaNull
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GSdx SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC USA V2.2 Windows 8.1
  • AMD A8 6600K @ 4.4GHz
  • AMD Sapphire R9 270X
1.3.0 GSdx SPU2-X Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode) Apihl1000



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery


Public compatibility forum links