Ratchet & Clank: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
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|Region=?
|Region=PAL
|OS=?
|OS=?
|CPU=Core i5 2500k @ stock settings
|CPU=Core i5 2500k @ stock settings

Revision as of 06:41, 18 August 2014

Ratchet & Clank

Picture of NTSC-U Box Art
Region NTSC-U:
Serial numbers: SCUS 97199
Release date: November 4, 2002
CRCs: CE4933D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES 50916
Release date: November 8, 2002
CRCs: 76F724A3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: December 3, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: 9.0
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Core i5 2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit.

•Note: If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1

Hardware - 3770k @ 4.5 R9 290X Edited by OmegaNull , Can be slightly GPU heavy at parts where a lot is on-screen.

Lagahan
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.


See Also