Ratchet & Clank: Difference between revisions

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{{infobox
{{infobox
|image            = Ratchet&Clank.jpg
|image            = Ratchet&Clank.jpg
|caption          = Picture of NTSC-U Box Art
|caption          = NTSC-U cover
|developer        = Insomniac Games
|developer        = Insomniac Games
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP)
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561107-ratchet-and-clank Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher.  Think about it--you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead, blow it all up.<br />
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher.  Think about it--you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead, blow it all up.<br />
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet_and_Clank_(video_game) Link]
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|au_rating        = G
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561107-ratchet-and-clank Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|eu_rating        = 3+
|eu_rating        = 3+
|japan_rating      = A
|japan_rating      = A
Line 17: Line 18:
|na_rating        = T
|na_rating        = T
|ko_rating        = ALL
|ko_rating        = ALL
<!-- Language props -->
|italian          = SCES-50916 & SCED-51075 & SCUS-97199
|italian          = SCES-50916 & SCED-51075 & SCUS-97199
|spanish          = SCES-50916 & SCED-51075 & SCUS-97199
|spanish          = SCES-50916 & SCED-51075 & SCUS-97199
|french            = SCES-50916 & SCED-51075 & SCUS-97199
|french            = SCES-50916 & SCED-51075 & SCUS-97199
|german            = SCES-50916 & SCED-51075 & SCUS-97199
|german            = SCES-50916 & SCED-51075 & SCUS-97199
|japanese          = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
|japanese          = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
|english          = SCES-50916 & SCED-51075 & SCUS-97199
|english          = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
|korean            = SCKA-20120
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 38: Line 39:
|releasedatePAL    = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small>
|releasedatePAL    = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516<br />SCKA-20120
|serialsNTSCJ      = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 2, 2002<br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = December 2, 2002 <small>(Asia)</small><br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 58: Line 59:
|OS=?
|OS=?
|CPU=Intel Core i5-2500K @ stock settings
|CPU=Intel Core i5-2500K @ stock settings
|GPU=MSI GTX 470 Hawk @ 758 core
|GPU=MSI GeForce GTX 470 Hawk @ 758 MHz (core)
|Revision=r4600
|Revision=0.9.8 (r4600)
|Graphics=GSdx r4643 0.1.16
|Graphics=GSdx 0.1.16 (r4643)
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
* SPU2-X 1.4.0 (r4600m)
* LilyPad r4510 0.10.0
* LilyPad 0.10.0 (r4510)
|Comments=BIOS: scph70004,  
|Comments=BIOS: scph70004,  
* Fully playable aside from garbage textures and models at a small distance.
* Fully playable aside from garbage textures and models at a small distance.
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7-3770K @ 3.50GHz
|CPU=Intel Core i7-3770K @ 3.50 GHz
|GPU=Nvidia GeForce GTX 670 (2GB)
|GPU=NVIDIA GeForce GTX 670 @ 2 GB
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSdx
|Graphics=GSdx
Line 81: Line 82:
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps,
|Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS.
|Tester={{ForumUser|oxguy3}}
|Tester={{ForumUser|oxguy3}}
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8GHz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368 MB
|Revision=1.1.0 r5829
|Revision=1.1.0
<spoiler show="Settings" hide="Hide">
Revision: r5829
*Speedhacks:
**MTVU
**INTC Spin Detection
**Enable Wait Loop Detection
**mVU Flag Hack
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)
|Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal).
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
Line 102: Line 111:
|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Intel Core i7-3770k @ 4.5GHz
|CPU=Intel Core i7-3770K @ 4.50 GHz
|GPU=AMD Radeon R9 290X
|GPU=AMD Radeon R9 290X
|Revision=1.2.1
|Revision=1.2.1
|Graphics=GSdx 1.2.1
|Graphics=GSdx (1.2.1)
|Sound=
|Sound=
* SPU2-X 1.2.1
* SPU2-X (1.2.1)
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using version 1.2.1
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable.
|Tester=OmegaNull
|Tester=OmegaNull
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel Core i5-460M @ 2.53GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
Revision: (2014-08-05, 12:17:45)
*Speedhacks:
**All recommended speedhacks
**EE Cyclerate: 2
**VU Cycle Stealing: 1
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
|Tester=Clank
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC USA V2.2
|Region=NTSC-U
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=AMD A8 6600K @ 4.4GHz
|CPU=AMD A8 6600K @ 4.4 GHz
|GPU=AMD Sapphire R9 270X
|GPU=AMD Sapphire R9 270X
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
*Speedhacks:
**Almost all recommended speedhacks
**EE Cyclerate: 1
**VU Cycle Stealing: 1
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode)
|Comments=BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode).
|Tester=Apihl1000
|Tester=Apihl1000
}}
}}
Line 144: Line 166:
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
|Comments=BIOS: EUROPE v1.6 , Sometimes the distant textures bugs or the game is slowed (10-15 fps). I recommended hardware mode and speedhack, is more playable.
|Comments=BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable.
|Tester=Aiglerac
|Tester=Aiglerac
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 (Build 14393)
|CPU=Intel Core i5-4460 @ 3.20 GHz
|GPU=AMD Radeon R9 270X
|Revision=1.5.0
<spoiler show="Settings" hide="Hide">
Revision: d36002a
*Speedhacks:
**EE Cyclerate: 1
**VU Cycle Stealing: 1
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D11 (Hardware)
*Allow 8-bit Textures
*Internal Resolution: 5x Native
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Full (Safest)
</spoiler>
|Sound=*SPU2-X 2.0.0 (2015-08-16)
*LilyPad 0.11.0 (2016-08-16)
|Comments=BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience.
|Tester=Jonbuddy1
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Xeon X5460 4.00 GHz
|GPU=EVGA GeForce GTX 480 SSC @ 830 MHz (core)
|Revision=1.5.0
|Graphics=GSdx SSE4
|Sound=SPU2-X
|Comments=BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping.
|Tester=GouStoulos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i7-4770 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
<spoiler show="Settings" hide="Hide">
*Speedhacks:
**EE Cyclerate: -1
**EE Cycle Skipping: 0
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D 11(Hardware)
*Allow 8-bit Textures
*Internal Resolution: 3x Native
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Aggressive
*HW hacks: Merge Sprite
</spoiler>
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy)
|Tester=YFNS
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790K @ 4.0 GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-20191008140206
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 1
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Allow 8-Bit Textures
* Internal Resolution 2x (720p)
* CRC Level: Aggressive
* HW Hacks:
** Merge Sprite
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better.
|Tester=ClubSpade12
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=AMD Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-6700K @ 4.0GHz
|GPU=Nvidia GeForce GTX 1070
|Revision=PCSX2 1.6.0-20200506140834
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Resolution: 3x Native (~1080p)
* Anisotropic Filtering: 4x
* Mipmapping: Automatic (Default)
* CRC Hack Level: Automatic (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Tester=Otamajakushi
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Ubuntu 17.10 x64
|CPU=?
|CPU=Intel Core i7-7700K @ 4.20 GHz
|GPU=?
|GPU=EVGA GeForce GTX 1080
|Revision=?
|Revision=1.5.0
|Graphics=?
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* [x] Allow 8 bits textures
* [x] Large Framebuffer
* [x] Accurate Date
* Internal Resolution: 8x
* Anisotropic Filtering: 16x
* Blending Unit Accuracy: Full
* Automatic CRC Level: Partial
* Mipmapping: Full
</spoiler>
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
<spoiler show="Settings" hide="Hide">
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Synchronization Mode: Async mix
* Latency: 100ms
</spoiler>
|Comments=BIOS: Europe v2.20
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
|Tester=Programie
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


== Trivia ==
== Trivia ==
* Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20120)
* Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316)




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==


==Known Issues==
{{Issue
|IssueName=Glitched menu backgrounds
|IsFixed=0
|IssueLevel=0
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
<gallery widths="175px" heights="100px">
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software)
</gallery>
}}
}}


==The gallery==
 
==Gallery==
<gallery>
<gallery>
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
Line 196: Line 427:
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
</gallery>
</gallery>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}

Revision as of 02:10, 29 September 2020

Ratchet & Clank

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Violence)
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
CPU intensive game
Languages supported:
English: SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
Japanese: PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
German: SCES-50916 & SCED-51075 & SCUS-97199
French: SCES-50916 & SCED-51075 & SCUS-97199
Spanish: SCES-50916 & SCED-51075 & SCUS-97199
Italian: SCES-50916 & SCED-51075 & SCUS-97199
Region NTSC-U:
Serial numbers: SCUS-97199
SCUS-97209 (E3 Demo)
SCUS-97240 (EB Games Demo)
SCUS-97199GH (Greatest Hits)
Release date: November 4, 2002
November 4, 2003 (Greatest Hits)
CRCs: CE4933D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50916
SCES-50916/P (Platinum)
SCED-51075 (Demo)
Release date: November 8, 2002
August 22, 2003 (Platinum)
CRCs: 76F724A3, 6A8F18B9 (PAL-M5)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15037
SCPS-19211 (PlayStation 2 the Best)
SCPS-19316 (PlayStation 2 the Best Reprint)
SCPS-19310 (PlayStation 2 The Best)
SCAJ-20001
PBPX-95516
Release date: December 2, 2002 (Asia)
December 3, 2002
July 3, 2003 (PlayStation 2 the Best)
November 2, 2005 (PlayStation 2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic88/100
Game description: Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5-2500K @ stock settings
  • MSI GeForce GTX 470 Hawk @ 758 MHz (core)
0.9.8 (r4600) GSdx 0.1.16 (r4643)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4510)
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.

Lagahan
NTSC-U Windows
  • Intel Core i7-3770K @ 3.50 GHz
  • NVIDIA GeForce GTX 670 @ 2 GB
1.0.0 GSdx
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368 MB
1.1.0

<spoiler show="Settings" hide="Hide"> Revision: r5829

  • Speedhacks:
    • MTVU
    • INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal).
? ?
  • Intel Core i7-3770K @ 4.50 GHz
  • AMD Radeon R9 290X
1.2.1 GSdx (1.2.1)
  • SPU2-X (1.2.1)
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. OmegaNull
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53 GHz
  • ATI Mobility Radeon HD 5650
1.3.0

<spoiler show="Settings" hide="Hide"> Revision: (2014-08-05, 12:17:45)

  • Speedhacks:
    • All recommended speedhacks
    • EE Cyclerate: 2
    • VU Cycle Stealing: 1

</spoiler>

GSdx SPU2-X Ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC-U Windows 8.1
  • AMD A8 6600K @ 4.4 GHz
  • AMD Sapphire R9 270X
1.3.0

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Almost all recommended speedhacks
    • EE Cyclerate: 1
    • VU Cycle Stealing: 1

</spoiler>

GSdx SPU2-X BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). Apihl1000
NTSC-U Windows 10
  • Intel Core i7-3520M @ 2.90 GHz
  • AMD Radeon HD 7570M
1.4.0 GSdx BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. Aiglerac
NTSC-U Windows 10 x64 (Build 14393)
  • Intel Core i5-4460 @ 3.20 GHz
  • AMD Radeon R9 270X
1.5.0

<spoiler show="Settings" hide="Hide"> Revision: d36002a

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 1

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)

  • Renderer: Direct3D11 (Hardware)
  • Allow 8-bit Textures
  • Internal Resolution: 5x Native
  • Texture Filtering: Bilinear (PS2)
  • CRC Hack Level: Full (Safest)

</spoiler>

  • SPU2-X 2.0.0 (2015-08-16)
  • LilyPad 0.11.0 (2016-08-16)
BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. Jonbuddy1
PAL Windows 10 Pro x64
  • Intel Xeon X5460 4.00 GHz
  • EVGA GeForce GTX 480 SSC @ 830 MHz (core)
1.5.0 GSdx SSE4 SPU2-X BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. GouStoulos
NTSC-U Windows 10 x64
  • Intel Core i7-4770 @ 3.40 GHz
  • NVIDIA GeForce GTX 1050 Ti 2 GB
v1.5.0 (dev-3199 g2f8932e37) (

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -1
    • EE Cycle Skipping: 0

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)

  • Renderer: Direct3D 11(Hardware)
  • Allow 8-bit Textures
  • Internal Resolution: 3x Native
  • Texture Filtering: Bilinear (PS2)
  • CRC Hack Level: Aggressive
  • HW hacks: Merge Sprite

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy) YFNS
NTSC-U Windows 10
  • Intel Core i7-4790K @ 4.0 GHz
  • NVIDIA GeForce GTX 1070
1.5.0-20191008140206

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 0

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Allow 8-Bit Textures
  • Internal Resolution 2x (720p)
  • CRC Level: Aggressive
  • HW Hacks:
    • Merge Sprite

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better. ClubSpade12
PAL Windows
  • AMD Ryzen 5 2600
  • Nvidia GeForce 750 TI OC
1.6.0 Stable GSdx SSE4.1/AVX 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Automatic
  • Texture Filtering: Bilinear
  • Resolution: 3x Native
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • DATE Accuracy: Fast
  • Blending Accuracy: Basic

</spoiler>

SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Interpolation: Hermite
  • Module: Xaudio 2
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

Plays at full speed even with widescreen hack. Minor Blue glitch in background menus Zerel
NTSC-U Windows 10
  • Intel Core i7-6700K @ 4.0GHz
  • Nvidia GeForce GTX 1070
PCSX2 1.6.0-20200506140834 GSdx AVX2 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Interlacing: Automatic (Default)
  • Texture Filtering: Bilinear (PS2)
  • Resolution: 3x Native (~1080p)
  • Anisotropic Filtering: 4x
  • Mipmapping: Automatic (Default)
  • CRC Hack Level: Automatic (Default)
  • DATE Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1

<spoiler show="Settings" hide="Hide">

  • Interpolation: 3 - Hermite
  • Module: XAudio 2 (Recommended)
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings. Otamajakushi
NTSC-U Windows 10 Pro x64
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce RTX 2080
1.7.0-dev-191-g5118aba45

<spoiler show="Settings" hide="Hide">

  • EE Cyclerate: 0/-1
  • EE Cycle Skipping: 0
  • mVU Flag Hack: Yes
  • MTVU: Yes
  • Preset: 2

</spoiler>

GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x
  • 8-bit Textures: Yes
  • Large Framebuffer: Yes

</spoiler>

  • SPU2-X 2.0.0
  • Synchronizing Mode: Async Mix
  • Lilypad 0.12.1
Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. Darkshadows


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Ubuntu 17.10 x64
  • Intel Core i7-7700K @ 4.20 GHz
  • EVGA GeForce GTX 1080
1.5.0 GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • [x] Allow 8 bits textures
  • [x] Large Framebuffer
  • [x] Accurate Date
  • Internal Resolution: 8x
  • Anisotropic Filtering: 16x
  • Blending Unit Accuracy: Full
  • Automatic CRC Level: Partial
  • Mipmapping: Full

</spoiler>

SPU2-X 2.0.0 [libspu2x-2.0.0]

<spoiler show="Settings" hide="Hide">

  • Interpolation: 4 - Catmull-Rom (PS2-like/slow)
  • Synchronization Mode: Async mix
  • Latency: 100ms

</spoiler>

BIOS: Europe v2.20

The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.

Programie


Trivia

  • Original names: ラチェット&クランク (SCPS-15037) & (SCPS-19211) & (SCPS-19316)


Known Issues

Glitched menu backgrounds

  • Status: Active
  • Type: Minor
  • Description: Most menu backgrounds are glitched in GSdx hardware modes.
  • Workaround: Use software mode, or ignore it (gameplay is not affected).

Fixed Issues

Broken textures

  • Status: Fixed
  • Type: Serious
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
  • Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.


Gallery

Public compatibility forum links