Ratchet & Clank: Difference between revisions

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m (It says it's running full speed but you see it lagging because of EE Cyclerate.)
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{{infobox
{{infobox
|image            = Ratchet&Clank.jpg
|image            = Ratchet&Clank.jpg
|caption          = Picture of NTSC-U Box Art
|caption          = NTSC-U cover
|developer        = Insomniac Games
|developer        = Insomniac Games
|genre            = Platformer
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP)
|gameinfo          = Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet_and_Clank_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561107-ratchet-and-clank Link]
|reviewscore      = 88/100
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher.  Think about it--you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead, blow it all up.<br />
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|au_rating        = G
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561107-ratchet-and-clank Link]
|eu_rating        = 3+
|japan_rating      = A
|na_rating_text    = Mild Violence
|na_rating        = T
|ko_rating        = ALL
<!-- Language props -->
|italian          = SCES-50916 & SCED-51075 & SCUS-97199
|spanish          = SCES-50916 & SCED-51075 & SCUS-97199
|french            = SCES-50916 & SCED-51075 & SCUS-97199
|german            = SCES-50916 & SCED-51075 & SCUS-97199
|japanese          = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
|english          = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedatePAL    = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small>
|releasedatePAL    = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
Line 31: Line 45:
|serialsNTSCJ      = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516
|serialsNTSCJ      = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 2, 2002<br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = December 2, 2002 <small>(Asia)</small><br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 45: Line 59:
|OS=?
|OS=?
|CPU=Intel Core i5-2500K @ stock settings
|CPU=Intel Core i5-2500K @ stock settings
|GPU=MSI GTX 470 Hawk @ 758 core
|GPU=MSI GeForce GTX 470 Hawk @ 758 MHz (core)
|Revision=r4600
|Revision=0.9.8 (r4600)
|Graphics=GSdx r4643 0.1.16
|Graphics=GSdx 0.1.16 (r4643)
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
* SPU2-X 1.4.0 (r4600m)
* LilyPad r4510 0.10.0
* LilyPad 0.10.0 (r4510)
|Comments=BIOS: scph70004,  
|Comments=BIOS: scph70004,  
* Fully playable aside from garbage textures and models at a small distance.
* Fully playable aside from garbage textures and models at a small distance.
Line 61: Line 75:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7-3770K @ 3.50GHz
|CPU=Intel Core i7-3770K @ 3.50 GHz
|GPU=Nvidia GeForce GTX 670 (2GB)
|GPU=NVIDIA GeForce GTX 670 @ 2 GB
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSdx
|Graphics=GSdx
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*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps,
|Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS.
|Tester={{ForumUser|oxguy3}}
|Tester={{ForumUser|oxguy3}}
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8GHz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368 MB
|Revision=1.1.0 r5829
|Revision=1.1.0
<spoiler show="Settings" hide="Hide">
Revision: r5829
*Speedhacks:
**MTVU
**INTC Spin Detection
**Enable Wait Loop Detection
**mVU Flag Hack
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)
|Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal).
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
Line 89: Line 111:
|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Intel Core i7-3770k @ 4.5GHz
|CPU=Intel Core i7-3770K @ 4.50 GHz
|GPU=AMD Radeon R9 290X
|GPU=AMD Radeon R9 290X
|Revision=1.2.1
|Revision=1.2.1
|Graphics=GSdx 1.2.1
|Graphics=GSdx (1.2.1)
|Sound=
|Sound=
* SPU2-X 1.2.1
* SPU2-X (1.2.1)
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using version 1.2.1
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable.
|Tester=OmegaNull
|Tester=OmegaNull
}}
}}
Line 102: Line 124:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel Core i5-460M @ 2.53GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
Revision: (2014-08-05, 12:17:45)
*Speedhacks:
**All recommended speedhacks
**EE Cyclerate: 2
**VU Cycle Stealing: 1
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
|Tester=Clank
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC USA V2.2
|Region=NTSC-U
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=AMD A8 6600K @ 4.4GHz
|CPU=AMD A8 6600K @ 4.4 GHz
|GPU=AMD Sapphire R9 270X
|GPU=AMD Sapphire R9 270X
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
*Speedhacks:
**Almost all recommended speedhacks
**EE Cyclerate: 1
**VU Cycle Stealing: 1
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode)
|Comments=BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode).
|Tester=Apihl1000
|Tester=Apihl1000
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-3520M @ 2.90 GHz
|GPU=AMD Radeon HD 7570M
|Revision=1.4.0
|Graphics=GSdx
|Sound=
|Comments=BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable.
|Tester=Aiglerac
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 (Build 14393)
|CPU=Intel Core i5-4460 @ 3.20 GHz
|GPU=AMD Radeon R9 270X
|Revision=1.5.0
<spoiler show="Settings" hide="Hide">
Revision: d36002a
*Speedhacks:
**EE Cyclerate: 1
**VU Cycle Stealing: 1
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D11 (Hardware)
*Allow 8-bit Textures
*Internal Resolution: 5x Native
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Full (Safest)
</spoiler>
|Sound=*SPU2-X 2.0.0 (2015-08-16)
*LilyPad 0.11.0 (2016-08-16)
|Comments=BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience.
|Tester=Jonbuddy1
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Xeon X5460 4.00 GHz
|GPU=EVGA GeForce GTX 480 SSC @ 830 MHz (core)
|Revision=1.5.0
|Graphics=GSdx SSE4
|Sound=SPU2-X
|Comments=BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping.
|Tester=GouStoulos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i7-4770 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
<spoiler show="Settings" hide="Hide">
*Speedhacks:
**EE Cyclerate: -1
**EE Cycle Skipping: 0
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D 11(Hardware)
*Allow 8-bit Textures
*Internal Resolution: 3x Native
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Aggressive
*HW hacks: Merge Sprite
</spoiler>
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy)
|Tester=YFNS
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790K @ 4.0 GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-20191008140206
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 1
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Allow 8-Bit Textures
* Internal Resolution 2x (720p)
* CRC Level: Aggressive
* HW Hacks:
** Merge Sprite
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better.
|Tester=ClubSpade12
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Ubuntu 17.10 x64
|CPU=?
|CPU=Intel Core i7-7700K @ 4.20 GHz
|GPU=?
|GPU=EVGA GeForce GTX 1080
|Revision=?
|Revision=1.5.0
|Graphics=?
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* [x] Allow 8 bits textures
* [x] Large Framebuffer
* [x] Accurate Date
* Internal Resolution: 8x
* Anisotropic Filtering: 16x
* Blending Unit Accuracy: Full
* Automatic CRC Level: Partial
* Mipmapping: Full
</spoiler>
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
<spoiler show="Settings" hide="Hide">
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Synchronization Mode: Async mix
* Latency: 100ms
</spoiler>
|Comments=BIOS: Europe v2.20
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
|Tester=Programie
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


== Trivia ==
== Trivia ==
* Original names: '''ラチェット&クランク''' (SCPS-15037), '''ラチェット&クランク PlayStation®2 the Best''' (SCPS-19211) & (SCPS-19316)
* Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316)
 




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
}}
{{Issue
|IssueName=Glitched menu backgrounds
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
 
<gallery widths="175px" heights="100px">
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software)
</gallery>
}}
}}


==The gallery==
==The gallery==
<spoiler show="Show Screenshots" hide="Hide screenshots">
<gallery>
<gallery>
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
Line 171: Line 340:
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
</gallery>
</gallery>
</spoiler>





Revision as of 19:30, 18 October 2019

Ratchet & Clank

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Violence)
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
CPU intensive game
Languages supported:
English: SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
Japanese: PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
German: SCES-50916 & SCED-51075 & SCUS-97199
French: SCES-50916 & SCED-51075 & SCUS-97199
Spanish: SCES-50916 & SCED-51075 & SCUS-97199
Italian: SCES-50916 & SCED-51075 & SCUS-97199
Region NTSC-U:
Serial numbers: SCUS-97199
SCUS-97209 (E3 Demo)
SCUS-97240 (EB Games Demo)
SCUS-97199GH (Greatest Hits)
Release date: November 4, 2002
November 4, 2003 (Greatest Hits)
CRCs: CE4933D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50916
SCES-50916/P (Platinum)
SCED-51075 (Demo)
Release date: November 8, 2002
August 22, 2003 (Platinum)
CRCs: 76F724A3, 6A8F18B9 (PAL-M5)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15037
SCPS-19211 (PlayStation 2 the Best)
SCPS-19316 (PlayStation 2 the Best Reprint)
SCPS-19310 (PlayStation 2 The Best)
SCAJ-20001
PBPX-95516
Release date: December 2, 2002 (Asia)
December 3, 2002
July 3, 2003 (PlayStation 2 the Best)
November 2, 2005 (PlayStation 2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic88/100
Game description: Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5-2500K @ stock settings
  • MSI GeForce GTX 470 Hawk @ 758 MHz (core)
0.9.8 (r4600) GSdx 0.1.16 (r4643)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4510)
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.

Lagahan
NTSC-U Windows
  • Intel Core i7-3770K @ 3.50 GHz
  • NVIDIA GeForce GTX 670 @ 2 GB
1.0.0 GSdx
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368 MB
1.1.0

<spoiler show="Settings" hide="Hide"> Revision: r5829

  • Speedhacks:
    • MTVU
    • INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal).
? ?
  • Intel Core i7-3770K @ 4.50 GHz
  • AMD Radeon R9 290X
1.2.1 GSdx (1.2.1)
  • SPU2-X (1.2.1)
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. OmegaNull
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53 GHz
  • ATI Mobility Radeon HD 5650
1.3.0

<spoiler show="Settings" hide="Hide"> Revision: (2014-08-05, 12:17:45)

  • Speedhacks:
    • All recommended speedhacks
    • EE Cyclerate: 2
    • VU Cycle Stealing: 1

</spoiler>

GSdx SPU2-X Ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC-U Windows 8.1
  • AMD A8 6600K @ 4.4 GHz
  • AMD Sapphire R9 270X
1.3.0

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Almost all recommended speedhacks
    • EE Cyclerate: 1
    • VU Cycle Stealing: 1

</spoiler>

GSdx SPU2-X BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). Apihl1000
NTSC-U Windows 10
  • Intel Core i7-3520M @ 2.90 GHz
  • AMD Radeon HD 7570M
1.4.0 GSdx BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. Aiglerac
NTSC-U Windows 10 x64 (Build 14393)
  • Intel Core i5-4460 @ 3.20 GHz
  • AMD Radeon R9 270X
1.5.0

<spoiler show="Settings" hide="Hide"> Revision: d36002a

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 1

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)

  • Renderer: Direct3D11 (Hardware)
  • Allow 8-bit Textures
  • Internal Resolution: 5x Native
  • Texture Filtering: Bilinear (PS2)
  • CRC Hack Level: Full (Safest)

</spoiler>

  • SPU2-X 2.0.0 (2015-08-16)
  • LilyPad 0.11.0 (2016-08-16)
BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. Jonbuddy1
PAL Windows 10 Pro x64
  • Intel Xeon X5460 4.00 GHz
  • EVGA GeForce GTX 480 SSC @ 830 MHz (core)
1.5.0 GSdx SSE4 SPU2-X BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. GouStoulos
NTSC-U Windows 10 x64
  • Intel Core i7-4770 @ 3.40 GHz
  • NVIDIA GeForce GTX 1050 Ti 2 GB
v1.5.0 (dev-3199 g2f8932e37) (

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  • Speedhacks:
    • EE Cyclerate: -1
    • EE Cycle Skipping: 0

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GSdx

<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)

  • Renderer: Direct3D 11(Hardware)
  • Allow 8-bit Textures
  • Internal Resolution: 3x Native
  • Texture Filtering: Bilinear (PS2)
  • CRC Hack Level: Aggressive
  • HW hacks: Merge Sprite

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  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy) YFNS
NTSC-U Windows 10
  • Intel Core i7-4790K @ 4.0 GHz
  • NVIDIA GeForce GTX 1070
1.5.0-20191008140206

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  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 0

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GSdx 1.1.0 AVX2

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  • Renderer: Direct3D11 (Hardware)
  • Allow 8-Bit Textures
  • Internal Resolution 2x (720p)
  • CRC Level: Aggressive
  • HW Hacks:
    • Merge Sprite

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  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better. ClubSpade12


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Ubuntu 17.10 x64
  • Intel Core i7-7700K @ 4.20 GHz
  • EVGA GeForce GTX 1080
1.5.0 GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]

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  • Renderer: OpenGL (Hardware)
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • [x] Allow 8 bits textures
  • [x] Large Framebuffer
  • [x] Accurate Date
  • Internal Resolution: 8x
  • Anisotropic Filtering: 16x
  • Blending Unit Accuracy: Full
  • Automatic CRC Level: Partial
  • Mipmapping: Full

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SPU2-X 2.0.0 [libspu2x-2.0.0]

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  • Interpolation: 4 - Catmull-Rom (PS2-like/slow)
  • Synchronization Mode: Async mix
  • Latency: 100ms

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BIOS: Europe v2.20

The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.

Programie


Trivia

  • Original names: ラチェット&クランク (SCPS-15037) & (SCPS-19211) & (SCPS-19316)


Known Issues

Broken textures

  • Status: Fixed
  • Type: Serious
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
  • Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.

Glitched menu backgrounds

  • Status: Active
  • Type: Minor
  • Description: Most menu backgrounds are glitched in GSdx hardware modes.
  • Workaround: Use software mode, or ignore it (gameplay is not affected).

The gallery

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Public compatibility forum links