Ratchet & Clank: Difference between revisions
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{{infobox | {{infobox | ||
|image = Ratchet&Clank.jpg | |image = Ratchet&Clank.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Insomniac Games | |developer = Insomniac Games | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP) | ||
|genre = Action, Platformer | |genre = Action, Platformer | ||
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/561107-ratchet-and-clank Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}} | |||
|gameinfo = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.<br /> | |gameinfo = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.<br /> | ||
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg. | Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg. | ||
<!-- General props --> | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|eu_rating = 3+ | |eu_rating = 3+ | ||
|japan_rating = A | |japan_rating = A | ||
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|na_rating = T | |na_rating = T | ||
|ko_rating = ALL | |ko_rating = ALL | ||
<!-- Language props --> | |||
|italian = SCES-50916 & SCED-51075 & SCUS-97199 | |italian = SCES-50916 & SCED-51075 & SCUS-97199 | ||
|spanish = SCES-50916 & SCED-51075 & SCUS-97199 | |spanish = SCES-50916 & SCED-51075 & SCUS-97199 | ||
|french = SCES-50916 & SCED-51075 & SCUS-97199 | |french = SCES-50916 & SCED-51075 & SCUS-97199 | ||
|german = SCES-50916 & SCED-51075 & SCUS-97199 | |german = SCES-50916 & SCED-51075 & SCUS-97199 | ||
|japanese = PBPX-95516 & SCPS-15037 & | |japanese = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316 | ||
|english = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH | |english = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH | ||
|korean = SCKA-20120 | |korean = SCKA-20120 | ||
Line 58: | Line 59: | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i5-2500K @ stock settings | |CPU=Intel Core i5-2500K @ stock settings | ||
|GPU=MSI GTX 470 Hawk @ 758 MHz (core) | |GPU=MSI GeForce GTX 470 Hawk @ 758 MHz (core) | ||
|Revision=r4600 | |Revision=0.9.8 (r4600) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 (r4643) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r4600m) | ||
* LilyPad | * LilyPad 0.10.0 (r4510) | ||
|Comments=BIOS: scph70004, | |Comments=BIOS: scph70004, | ||
* Fully playable aside from garbage textures and models at a small distance. | * Fully playable aside from garbage textures and models at a small distance. | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7-3770K @ 3.50 GHz | |CPU=Intel Core i7-3770K @ 3.50 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 670 @ 2 GB | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
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*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around | |Comments=USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS. | ||
|Tester={{ForumUser|oxguy3}} | |Tester={{ForumUser|oxguy3}} | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.80 GHz | ||
|GPU=NVIDIA GeForce GTX 570 1368 MB | |GPU=NVIDIA GeForce GTX 570 1368 MB | ||
|Revision=1.1.0 r5829 | |Revision=1.1.0 | ||
<spoiler show="Settings" hide="Hide"> | |||
Revision: r5829 | |||
*Speedhacks: | |||
**MTVU | |||
**INTC Spin Detection | |||
**Enable Wait Loop Detection | |||
**mVU Flag Hack | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=Europe v01.70(27/02/2003) | |Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal). | ||
|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
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|Region=? | |Region=? | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7-3770K @ 4. | |CPU=Intel Core i7-3770K @ 4.50 GHz | ||
|GPU=AMD Radeon R9 290X | |GPU=AMD Radeon R9 290X | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics=GSdx 1.2.1 | |Graphics=GSdx (1.2.1) | ||
|Sound= | |Sound= | ||
* SPU2-X 1.2.1 | * SPU2-X (1.2.1) | ||
|Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. | |Comments=If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. | ||
|Tester=OmegaNull | |Tester=OmegaNull | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel Core i5-460M @ 2. | |CPU=Intel Core i5-460M @ 2.53 GHz | ||
|GPU=ATI Mobility Radeon HD 5650 | |GPU=ATI Mobility Radeon HD 5650 | ||
|Revision=1.3.0- | |Revision=1.3.0 | ||
<spoiler show="Settings" hide="Hide"> | |||
Revision: (2014-08-05, 12:17:45) | |||
*Speedhacks: | |||
**All recommended speedhacks | |||
**EE Cyclerate: 2 | |||
**VU Cycle Stealing: 1 | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments= | |Comments=Ran at playable speeds with lag when there are a lot of on screen elements. | ||
|Tester=Clank | |Tester=Clank | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC | |Region=NTSC-U | ||
|OS=Windows 8.1 | |OS=Windows 8.1 | ||
|CPU=AMD A8 6600K @ 4.4 GHz | |CPU=AMD A8 6600K @ 4.4 GHz | ||
|GPU=AMD Sapphire R9 270X | |GPU=AMD Sapphire R9 270X | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
<spoiler show="Settings" hide="Hide"> | |||
*Speedhacks: | |||
**Almost all recommended speedhacks | |||
**EE Cyclerate: 1 | |||
**VU Cycle Stealing: 1 | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments= | |Comments=BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). | ||
|Tester=Apihl1000 | |Tester=Apihl1000 | ||
}} | }} | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
|Comments=BIOS: | |Comments=BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. | ||
|Tester=Aiglerac | |Tester=Aiglerac | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 x64 (Build 14393) | |OS=Windows 10 x64 (Build 14393) | ||
|CPU=Intel Core i5-4460 @ 3. | |CPU=Intel Core i5-4460 @ 3.20 GHz | ||
|GPU=AMD Radeon R9 270X | |GPU=AMD Radeon R9 270X | ||
|Revision=1.5.0 | |Revision=1.5.0 | ||
|Graphics=GSdx 1.1.0 2016-08-16 | <spoiler show="Settings" hide="Hide"> | ||
|Sound=*SPU2-X 2.0.0 2015-08-16 | Revision: d36002a | ||
* | *Speedhacks: | ||
|Comments=BIOS: USA v2.20 | **EE Cyclerate: 1 | ||
Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. | **VU Cycle Stealing: 1 | ||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
Revision: 1.1.0 (2016-08-16) | |||
*Renderer: Direct3D11 (Hardware) | |||
*Allow 8-bit Textures | |||
*Internal Resolution: 5x Native | |||
*Texture Filtering: Bilinear (PS2) | |||
*CRC Hack Level: Full (Safest) | |||
</spoiler> | |||
|Sound=*SPU2-X 2.0.0 (2015-08-16) | |||
*LilyPad 0.11.0 (2016-08-16) | |||
|Comments=BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. | |||
|Tester=Jonbuddy1 | |Tester=Jonbuddy1 | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows 10 Pro x64 | |OS=Windows 10 Pro x64 | ||
|CPU=Intel Xeon X5460 4 GHz | |CPU=Intel Xeon X5460 4.00 GHz | ||
|GPU=EVGA GeForce GTX 480 SSC @ 830 MHz (core) | |GPU=EVGA GeForce GTX 480 SSC @ 830 MHz (core) | ||
|Revision=1.5.0 | |Revision=1.5.0 | ||
|Graphics= | |Graphics=GSdx SSE4 | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments=BIOS: Europe v1.6 | |Comments=BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. | ||
Game runs smooth with no problems. Used all recommended | |||
|Tester=GouStoulos | |Tester=GouStoulos | ||
}} | }} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Garbage textures until you stand close to objects due to GSdx not supporting | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | ||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or | |Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<spoiler show="Show Screenshots" hide="Hide screenshots"> | |||
<gallery> | <gallery> | ||
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199) | File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199) | ||
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File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199) | File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199) | ||
</gallery> | </gallery> | ||
</spoiler> | |||
Revision as of 00:38, 8 February 2017
Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 88/100
Game description: Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 (r4643) |
|
BIOS: scph70004,
• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen. |
Lagahan |
NTSC-U | Windows |
|
1.0.0 | GSdx |
|
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS. | |
PAL | Windows |
|
1.1.0
<spoiler show="Settings" hide="Hide"> Revision: r5829
</spoiler> |
GSdx |
|
Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal). | |
? | ? |
|
1.2.1 | GSdx (1.2.1) |
|
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. | OmegaNull |
NTSC-U | Windows 7 |
|
1.3.0
<spoiler show="Settings" hide="Hide"> Revision: (2014-08-05, 12:17:45)
</spoiler> |
GSdx | SPU2-X | Ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
NTSC-U | Windows 8.1 |
|
1.3.0
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx | SPU2-X | BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). | Apihl1000 |
NTSC-U | Windows 10 |
|
1.4.0 | GSdx | BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. | Aiglerac | |
NTSC-U | Windows 10 x64 (Build 14393) |
|
1.5.0
<spoiler show="Settings" hide="Hide"> Revision: d36002a
</spoiler> |
GSdx
<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)
</spoiler> |
|
BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. | Jonbuddy1 |
PAL | Windows 10 Pro x64 |
|
1.5.0 | GSdx SSE4 | SPU2-X | BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. | GouStoulos |
Trivia
- Original names: ラチェット&クランク (SCPS-15037) & (SCPS-19211) & (SCPS-19316), 라쳇&클랭크: 공구전사 리로디드 (SCKA-20120)
Known Issues
Broken textures
- Status: Active
- Type: Serious
- Description: Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
- Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
The gallery
<spoiler show="Show Screenshots" hide="Hide screenshots">
-
Ratchet & Clank (SCUS 97199)
-
Ratchet & Clank (SCUS 97199)
-
Ratchet & Clank (SCUS 97199)
-
Ratchet & Clank (SCUS 97199)
-
Ratchet & Clank (SCUS 97199)
-
Ratchet & Clank (SCUS 97199)
-
Ratchet & Clank (SCES 50916)
-
Ratchet & Clank (SCUS 97199)
-
Ratchet & Clank (SCUS 97199)
</spoiler>
|
- Games rated A in Japan
- Games rated T in North America
- Games rated 3+ in Europe
- Games rated ALL in Korea
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Platformer
- Games by Insomniac Games
- Games with serious issues