Ratchet & Clank: Difference between revisions

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(added my system specs, my settings, and how the game plays on my pc)
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Settings: D3D11, allow 8-bit textures, 5x native, bilinear (PS2), CRC full (safest), EEC 1, VUCS 1
Settings: D3D11, allow 8-bit textures, 5x native, bilinear (PS2), CRC full (safest), EEC 1, VUCS 1
|Tester=Jonbuddy1
|Tester=Jonbuddy1
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Xeon X5460 4.Ghz
|GPU=EVGA GTX480 SSC @830 Core
|Revision=1.5.0
|Graphics=GSdx32-SSE4
|Sound=SPU2-X
|Comments=Game runs smooth with no problems. Used all recommended speed hacks, and basic minimaping.
|Tester=GouStoulos
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Revision as of 22:12, 6 February 2017

Ratchet & Clank

Picture of NTSC-U Box Art
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Violence)
PEGI rating: 3+
GRB rating: ALL
CPU intensive game
Software rendering only
Languages supported:
English: SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
Japanese: PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
German: SCES-50916 & SCED-51075 & SCUS-97199
French: SCES-50916 & SCED-51075 & SCUS-97199
Spanish: SCES-50916 & SCED-51075 & SCUS-97199
Italian: SCES-50916 & SCED-51075 & SCUS-97199
Korean: SCKA-20120
Region NTSC-U:
Serial numbers: SCUS-97199
SCUS-97209 (E3 Demo)
SCUS-97240 (EB Games Demo)
SCUS-97199GH (Greatest Hits)
Release date: November 4, 2002
November 4, 2003 (Greatest Hits)
CRCs: CE4933D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50916
SCES-50916/P (Platinum)
SCED-51075 (Demo)
Release date: November 8, 2002
August 22, 2003 (Platinum)
CRCs: 76F724A3, 6A8F18B9 (PAL-M5)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15037
SCPS-19211 (PlayStation 2 the Best)
SCPS-19316 (PlayStation 2 the Best Reprint)
SCPS-19310 (PlayStation 2 The Best)
SCAJ-20001
PBPX-95516
SCKA-20120
Release date: December 2, 2002 (Asia)
December 3, 2002
July 3, 2003 (PlayStation 2 the Best)
November 2, 2005 (PlayStation 2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic88/100
Game description: Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.



Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5-2500K @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSdx r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.

Lagahan
NTSC-U Windows
  • Intel Core i7-3770K @ 3.50GHz
  • Nvidia GeForce GTX 670 (2GB)
1.0.0 GSdx
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps,
PAL Windows
  • Intel Core i7 @ 3.8GHz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)
? ?
  • Intel Core i7-3770k @ 4.5GHz
  • AMD Radeon R9 290X
1.2.1 GSdx 1.2.1
  • SPU2-X 1.2.1
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using version 1.2.1 OmegaNull
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GSdx SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC USA V2.2 Windows 8.1
  • AMD A8 6600K @ 4.4GHz
  • AMD Sapphire R9 270X
1.3.0 GSdx SPU2-X Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode) Apihl1000
NTSC-U Windows 10
  • Intel Core i7-3520M @ 2.90 GHz
  • AMD Radeon HD 7570M
1.4.0 GSdx BIOS: EUROPE v1.6 , Sometimes the distant textures bugs or the game is slowed (10-15 fps). I recommended hardware mode and speedhack, is more playable. Aiglerac
NTSC-U Windows 10 x64 (Build 14393)
  • Intel Core i5-4460 @ 3.2 GHz
  • AMD Radeon R9 270X
1.5.0 (rev d36002a) GSdx 1.1.0 2016-08-16
  • SPU2-X 2.0.0 2015-08-16
  • Lilypad 0.11.0 2016-08-16
BIOS: USA v2.20 (10/02/2006)

Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. Settings: D3D11, allow 8-bit textures, 5x native, bilinear (PS2), CRC full (safest), EEC 1, VUCS 1

Jonbuddy1
PAL Windows 10 Pro x64
  • Intel Xeon X5460 4.Ghz
  • EVGA GTX480 SSC @830 Core
1.5.0 GSdx32-SSE4 SPU2-X Game runs smooth with no problems. Used all recommended speed hacks, and basic minimaping. GouStoulos


Trivia

  • Original names: ラチェット&クランク (SCPS-15037) & (SCPS-19211) & (SCPS-19316), 라쳇&클랭크: 공구전사 리로디드 (SCKA-20120)



Known Issues

Broken textures

  • Status: Active
  • Type: Serious
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
  • Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or run the game in Software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery


Public compatibility forum links