Ratchet & Clank: Difference between revisions

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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97199<br />SCUS-97209 <small>(E3 Demo)</small><br />SCUS-97240 <small>(EB Games Demo)</small>
|serialsNTSCU      = SCUS-97199<br />SCUS-97209 <small>(E3 Demo)</small><br />SCUS-97240 <small>(EB Games Demo)</small><br />SCUS-97199GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = CE4933D0
|CRCsNTSCU        = CE4933D0
|releasedateNTSCU  = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small>
Line 21: Line 21:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50916<br />SCES-50916/P <small>(Platinum)</small>
|serialsPAL        = SCES-50916<br />SCES-50916/P <small>(Platinum)</small><br />SCED-51075 <small>(Demo)</small>
|CRCsPAL          = 76F724A3, 6A8F18B9 (PAL-M5)
|CRCsPAL          = 76F724A3, 6A8F18B9 (PAL-M5)
|releasedatePAL    = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small>
|releasedatePAL    = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small>
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001
|serialsNTSCJ      = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 2, 2002<br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = December 2, 2002<br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small>

Revision as of 15:19, 10 October 2015

Ratchet & Clank

Picture of NTSC-U Box Art
Game general and emulation properties:
CPU intensive game
Software rendering only
Region NTSC-U:
Serial numbers: SCUS-97199
SCUS-97209 (E3 Demo)
SCUS-97240 (EB Games Demo)
SCUS-97199GH (Greatest Hits)
Release date: November 4, 2002
November 4, 2003 (Greatest Hits)
CRCs: CE4933D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50916
SCES-50916/P (Platinum)
SCED-51075 (Demo)
Release date: November 8, 2002
August 22, 2003 (Platinum)
CRCs: 76F724A3, 6A8F18B9 (PAL-M5)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15037
SCPS-19211 (PlayStation 2 the Best)
SCPS-19316 (PlayStation 2 the Best Reprint)
SCPS-19310 (PlayStation 2 The Best)
SCAJ-20001
PBPX-95516
Release date: December 2, 2002
December 3, 2002
July 3, 2003 (PlayStation 2 the Best)
November 2, 2005 (PlayStation 2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 88/100
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.



Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5-2500K @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSdx r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.

Lagahan
NTSC-U Windows
  • Intel Core i7-3770K @ 3.50GHz
  • Nvidia GeForce GTX 670 (2GB)
1.0.0 GSdx
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps,
PAL Windows
  • Intel Core i7 @ 3.8GHz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)
? ?
  • Intel Core i7-3770k @ 4.5GHz
  • AMD Radeon R9 290X
1.2.1 GSdx 1.2.1
  • SPU2-X 1.2.1
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using version 1.2.1 OmegaNull
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GSdx SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC USA V2.2 Windows 8.1
  • AMD A8 6600K @ 4.4GHz
  • AMD Sapphire R9 270X
1.3.0 GSdx SPU2-X Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode) Apihl1000


Trivia

  • Japanese name: ラチェット&クランク (SCPS-15037), ラチェット&クランク PlayStation®2 the Best (SCPS-19211) & (SCPS-19316)



Known Issues

Broken textures

  • Status: Active
  • Type: Serious
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery


Public compatibility forum links