Ratchet & Clank: Going Commando: Difference between revisions
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<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SCUS-97268 | ||
|CRCsNTSCU = | |CRCsNTSCU = 38996035 | ||
|releasedateNTSCU = November 11, 2003 | |releasedateNTSCU = November 11, 2003 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC/PAL | ||
|OS=? | |OS=? | ||
|CPU=Core i5 @ 4,5 Ghz | |CPU=Core i5 @ 4,5 Ghz | ||
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|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps | |Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps | ||
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth | *50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth | ||
|Tester= | |Tester=Mkav | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 | |||
|CPU=i5 460M @2.53GHz | |||
|GPU=ATI Mobility Radeon HD 5650 | |||
|Revision=1.3.0-20140805121745 | |||
|Graphics=GDSX | |||
|Sound=SPU2-X | |||
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | |||
|Tester=Clank | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Broken textures | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode. | ||
|Workaround= | |Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have. | ||
}} | }} | ||
Revision as of 07:40, 15 August 2014
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 90/100
Game description: The exciting sequel to Ratchet & Clank!!!
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC/PAL | ? |
|
0.9.9 r5347 | GSDX | HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps
•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth |
Mkav | |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.