Ratchet & Clank: Going Commando: Difference between revisions
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|hacks | |hacks = sometimes when a video loads after a mission is completed, the game crashes (happend to me only with PAL version, NTSC seems to be fine); EE timing hack fixed it. | ||
|fpsinfo = 50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal | |||
|comment = if you can use PAL version, since it has less slowdowns because of running @ 50fps | |||
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|cputype = | |cputype = Core i5 @ 4,5 Ghz | ||
|gputype = | |gputype = GTX 570 | ||
|pccomment = | |pccomment = DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled | ||
}} | }} | ||
Revision as of 18:44, 4 August 2012
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic Score: 90
Game description: The exciting sequel to Ratchet & Clank!!!
Test configuration on Windows:
PCSX2 version: | 0.9.9 r5347 |
Graphics by GSDX: | untested |
Sound by SPU2-X: | untested |
Comments: if you can use PAL version, since it has less slowdowns because of running @ 50fps Hack comments: sometimes when a video loads after a mission is completed, the game crashes (happend to me only with PAL version, NTSC seems to be fine); EE timing hack fixed it.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Core i5 @ 4,5 Ghz |
GPU: | GTX 570 |
Comments: DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled