Ratchet & Clank

From PCSX2 Wiki
Revision as of 16:31, 27 October 2017 by Programie (talk | contribs)
Jump to navigation Jump to search
Ratchet & Clank

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Violence)
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
CPU intensive game
Languages supported:
English: SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
Japanese: PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
German: SCES-50916 & SCED-51075 & SCUS-97199
French: SCES-50916 & SCED-51075 & SCUS-97199
Spanish: SCES-50916 & SCED-51075 & SCUS-97199
Italian: SCES-50916 & SCED-51075 & SCUS-97199
Korean: SCKA-20120
Region NTSC-U:
Serial numbers: SCUS-97199
SCUS-97209 (E3 Demo)
SCUS-97240 (EB Games Demo)
SCUS-97199GH (Greatest Hits)
Release date: November 4, 2002
November 4, 2003 (Greatest Hits)
CRCs: CE4933D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50916
SCES-50916/P (Platinum)
SCED-51075 (Demo)
Release date: November 8, 2002
August 22, 2003 (Platinum)
CRCs: 76F724A3, 6A8F18B9 (PAL-M5)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15037
SCPS-19211 (PlayStation 2 the Best)
SCPS-19316 (PlayStation 2 the Best Reprint)
SCPS-19310 (PlayStation 2 The Best)
SCAJ-20001
PBPX-95516
SCKA-20120
Release date: December 2, 2002 (Asia)
December 3, 2002
July 3, 2003 (PlayStation 2 the Best)
November 2, 2005 (PlayStation 2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic88/100
Game description: Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5-2500K @ stock settings
  • MSI GeForce GTX 470 Hawk @ 758 MHz (core)
0.9.8 (r4600) GSdx 0.1.16 (r4643)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4510)
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.

Lagahan
NTSC-U Windows
  • Intel Core i7-3770K @ 3.50 GHz
  • NVIDIA GeForce GTX 670 @ 2 GB
1.0.0 GSdx
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368 MB
1.1.0

<spoiler show="Settings" hide="Hide"> Revision: r5829

  • Speedhacks:
    • MTVU
    • INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal).
? ?
  • Intel Core i7-3770K @ 4.50 GHz
  • AMD Radeon R9 290X
1.2.1 GSdx (1.2.1)
  • SPU2-X (1.2.1)
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. OmegaNull
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53 GHz
  • ATI Mobility Radeon HD 5650
1.3.0

<spoiler show="Settings" hide="Hide"> Revision: (2014-08-05, 12:17:45)

  • Speedhacks:
    • All recommended speedhacks
    • EE Cyclerate: 2
    • VU Cycle Stealing: 1

</spoiler>

GSdx SPU2-X Ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC-U Windows 8.1
  • AMD A8 6600K @ 4.4 GHz
  • AMD Sapphire R9 270X
1.3.0

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Almost all recommended speedhacks
    • EE Cyclerate: 1
    • VU Cycle Stealing: 1

</spoiler>

GSdx SPU2-X BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). Apihl1000
NTSC-U Windows 10
  • Intel Core i7-3520M @ 2.90 GHz
  • AMD Radeon HD 7570M
1.4.0 GSdx BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. Aiglerac
NTSC-U Windows 10 x64 (Build 14393)
  • Intel Core i5-4460 @ 3.20 GHz
  • AMD Radeon R9 270X
1.5.0

<spoiler show="Settings" hide="Hide"> Revision: d36002a

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 1

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)

  • Renderer: Direct3D11 (Hardware)
  • Allow 8-bit Textures
  • Internal Resolution: 5x Native
  • Texture Filtering: Bilinear (PS2)
  • CRC Hack Level: Full (Safest)

</spoiler>

  • SPU2-X 2.0.0 (2015-08-16)
  • LilyPad 0.11.0 (2016-08-16)
BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. Jonbuddy1
PAL Windows 10 Pro x64
  • Intel Xeon X5460 4.00 GHz
  • EVGA GeForce GTX 480 SSC @ 830 MHz (core)
1.5.0 GSdx SSE4 SPU2-X BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. GouStoulos


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Ubuntu 17.10 x64
  • Intel Core i7 7700K @ 4.20 GHz
  • EVGA Geforce GTX 1080
1.5.0 GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • [x] Allow 8 bits textures
  • [x] Large Framebuffer
  • [x] Accurate Date
  • Internal Resolution: 8x
  • Anisotropic Filtering: 16x
  • Blending Unit Accuracy: Full
  • Automatic CRC Level: Partial
  • Mipmapping: Full

</spoiler>

SPU2-X 2.0.0 [libspu2x-2.0.0]

<spoiler show="Settings" hide="Hide">

  • Interpolation: 4 - Catmull-Rom (PS2-like/slow)
  • Synchronization Mode: Async mix
  • Latency: 100ms

</spoiler>

BIOS: Europe v2.20

The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.

Programie


Trivia

  • Original names: ラチェット&クランク (SCPS-15037) & (SCPS-19211) & (SCPS-19316), 라쳇&클랭크: 공구전사 리로디드 (SCKA-20120)


Known Issues

Broken textures

  • Status: Fixed
  • Type: Serious
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
  • Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.

Glitched menu backgrounds

  • Status: Active
  • Type: Minor
  • Description: Most menu backgrounds are glitched in GSdx hardware modes.
  • Workaround: Use software mode, or ignore it (gameplay is not affected).

The gallery

<spoiler show="Show Screenshots" hide="Hide screenshots">

</spoiler>


Public compatibility forum links