Ratchet: Deadlocked

Revision as of 22:07, 8 January 2015 by RobertasACDC (talk | contribs)

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 81
Game description: Play as Ratchet when he gets kidnapped and he's force to take part in mysterious arena battles to survive!!!

Ratchet: Deadlocked

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS 97465
Release date: October 25, 2005
CRCs: 9BFBCD42
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: November 18, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: November 23, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?



Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
29 12 2012 1.1.0 r5492- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [28 12 2012]
  • LilyPad 0.11.0 [28 12 2012]
Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
NTSC-U ?
  • Intel Core i7 2.4 GHz
  • Intel HD Graphics 4000
1.0.0 (r5350) GDSX r5324 0.1.16
  • SPU2-X r5350 2.0.0
  • LilyPad r5382 0.11.0
BIOS: USA v1.60 ,

• Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1) • With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).

Bluehayate
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

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