Ratchet: Deadlocked: Difference between revisions

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|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=29 12 2012 1.1.0 r5492-
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Sound=
*SPU2-X 2.0.0 [28 12 2012]
*LilyPad 0.11.0 [28 12 2012]
|Comments=Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
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|CPU=i5 460M @2.53GHz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=ATI Mobility Radeon HD 5650
|GPU=Nvidia GTX 285 768MB
|Revision=1.3.0-20140805121745
|Revision=1.1.0 r5492
|Graphics=GDSX
|Graphics=GSdx 5464 SSE41
|Sound=SPU2-X
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|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
*SPU2-X 2.0.0
|Tester=Clank
*LilyPad 0.11.0
|Comments=Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
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|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.
|Tester=RobertasACDC
|Tester=RobertasACDC
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|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=i5 460M @2.53GHz
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Graphics=GDSX
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
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Revision as of 15:59, 31 May 2015

Ratchet: Deadlocked

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS 97465
Release date: October 25, 2005
CRCs: 9BFBCD42
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: November 18, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: November 23, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 81
Game description: Play as Ratchet when he gets kidnapped and he's force to take part in mysterious arena battles to survive!!!



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7 2.4 GHz
  • Intel HD Graphics 4000
1.0.0 (r5350) GDSX r5324 0.1.16
  • SPU2-X r5350 2.0.0
  • LilyPad r5382 0.11.0
BIOS: USA v1.60 ,

• Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1) • With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).

Bluehayate
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
NTSC-U Windows 8.1
  • Intel i7 at 2.5Ghz
  • Nvidia GTX 860M 2GB Vram
1.2.1 GSDX 10 SPU2-X r5830 2.0.0 This game is playable. It lags on even the best computers and the textures completely glitch. RobertasACDC
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery


Public compatibility forum links