Ratchet: Deadlocked: Difference between revisions
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{{TestingHeader|OS= | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=Playable | ||
|Region= | |Region=US | ||
|OS= | |OS=Windows 8.1 | ||
|CPU= | |CPU=Intel i7 at 2.5Ghz | ||
|GPU= | |GPU=Nvidia GTX 860M 2GB Vram | ||
|Revision= | |Revision=1.2.1 | ||
|Graphics= | |Graphics=GSDX 10 | ||
|Sound= | |Sound=SPU2-X r5830 2.0.0 | ||
|Comments= | |Comments=This game is playable. It lags on even the best computers and the textures completely glitch. | ||
|Tester= | |Tester=RobertasACDC | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 22:07, 8 January 2015
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 81
Game description: Play as Ratchet when he gets kidnapped and he's force to take part in mysterious arena battles to survive!!!
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
29 12 2012 1.1.0 r5492- | GSdx 5464 SSE41 [09 12 2012] |
|
Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode. | |
NTSC-U | ? |
|
1.0.0 (r5350) | GDSX r5324 0.1.16 |
|
BIOS: USA v1.60 ,
• Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1) • With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc). |
Bluehayate |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
The gallery
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Ratchet: Deadlocked (SCUS 97465)
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