Ratchet: Deadlocked: Difference between revisions
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|widescreen = 2 | |widescreen = 2 | ||
|progressive = 1 | |progressive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/927167-ratchet-deadlocked Link] | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU =SCUS 97465 | |serialsNTSCU = SCUS-97465 | ||
|CRCsNTSCU =9BFBCD42 | |CRCsNTSCU =9BFBCD42 | ||
|releasedateNTSCU = October 25, 2005 | |releasedateNTSCU = October 25, 2005<br />2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-53285<br />SCES-53285/P <small>(Platinum)</small> | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November 18, 2005 | |releasedatePAL = November 18, 2005<br />November 24, 2005<br />May 12, 2006 <small>(Platinum)</small><br />June 1, 2006 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SCAJ-20157<br />SCPS-15100<br />SCKA-20060<br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = November 23, 2005 | |releasedateNTSCJ = November 22, 2005<br />November 23, 2005<br />January 26, 2006<br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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==Trivia== | ==Trivia== | ||
* Also known as '''Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle''' (JP, AS), '''Ratchet: Gladiator''' (EU, AU) | |||
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3. | * Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3. | ||
Revision as of 12:35, 11 August 2015
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 81
Game description: Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.0.0 (r5350) | GSdx r5324 0.1.16 |
|
BIOS: USA v1.60 ,
• Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1) • With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc). |
Bluehayate |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode. | |
NTSC-U | Windows 8.1 |
|
1.2.1 | GSDX 10 | SPU2-X r5830 2.0.0 | This game is playable. It lags on even the best computers and the textures completely glitch. | RobertasACDC |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GSdx | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Trivia
- Also known as Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle (JP, AS), Ratchet: Gladiator (EU, AU)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Broken textures
- Status: Active
- Type: Serious
- Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
The gallery
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Ratchet: Deadlocked (SCUS 97465)
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