Ratchet: Deadlocked: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (→‎Known Issues: GDSX (lol) -> GSdx)
m (GDSX -> GSdx. Either an i7-3630QM or an i7-3635QM. They are basically the same chip, just different sockets. (BGA-1224 vs Socket G2))
Line 4: Line 4:
|developer        = Insomniac Games
|developer        = Insomniac Games
|genre            = Platformer
|genre            = Platformer
|gameinfo          = Play as Ratchet when he gets kidnapped and he's force to take part in mysterious arena battles to survive!!!
|gameinfo          = Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet:_Deadlocked Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet:_Deadlocked Link]
|reviewlinks      = [http://www.gamespot.com/ratchet-deadlocked/reviews/  Link]
|reviewlinks      = [http://www.gamespot.com/ratchet-deadlocked/reviews/  Link]
Line 41: Line 41:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i7 2.4 GHz
|CPU=Intel Core i7-3630QM @ 2.4GHz
|GPU=Intel HD Graphics 4000
|GPU=Intel HD Graphics 4000
|Revision=1.0.0 (r5350)
|Revision=1.0.0 (r5350)
|Graphics=GDSX r5324 0.1.16
|Graphics=GSdx r5324 0.1.16
|Sound=
|Sound=
* SPU2-X r5350 2.0.0
* SPU2-X r5350 2.0.0
Line 57: Line 57:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4GHz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5492
|Revision=1.1.0 r5492
Line 71: Line 71:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=Intel i7 at 2.5Ghz
|CPU=Intel Core i7 @ 2.5GHz
|GPU=Nvidia GTX 860M 2GB Vram
|GPU=Nvidia GTX 860M 2GB Vram
|Revision=1.2.1
|Revision=1.2.1
Line 83: Line 83:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=i5 460M @2.53GHz
|CPU=Core i5-460M @ 2.53GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0-20140805121745
|Graphics=GDSX
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.

Revision as of 22:35, 16 June 2015

Ratchet: Deadlocked

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS 97465
Release date: October 25, 2005
CRCs: 9BFBCD42
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: November 18, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: November 23, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 81
Game description: Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-3630QM @ 2.4GHz
  • Intel HD Graphics 4000
1.0.0 (r5350) GSdx r5324 0.1.16
  • SPU2-X r5350 2.0.0
  • LilyPad r5382 0.11.0
BIOS: USA v1.60 ,

• Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1) • With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).

Bluehayate
NTSC-U Windows
  • Intel Core i7 @ 3.4GHz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
NTSC-U Windows 8.1
  • Intel Core i7 @ 2.5GHz
  • Nvidia GTX 860M 2GB Vram
1.2.1 GSDX 10 SPU2-X r5830 2.0.0 This game is playable. It lags on even the best computers and the textures completely glitch. RobertasACDC
NTSC-U Windows 7
  • Core i5-460M @ 2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GSdx SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery


Public compatibility forum links