Difference between revisions of "Ratchet: Deadlocked"

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* Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1)
 
* Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1)
 
* With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).
 
* With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).
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Revision as of 09:04, 15 August 2014

Ratchet: Deadlocked
R&C-DBA.jpeg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS 97465
Release date: October 25, 2005
CRCs: 9BFBCD42
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: November 18, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: November 23, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 81
Game description: Play as Ratchet when he gets kidnapped and he's force to take part in mysterious arena battles to survive!!!



Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core i7 2.4 GHz
  • Intel HD Graphics 4000
1.0.0 (r5350) GDSX r5324 0.1.16
  • SPU2-X r5350 2.0.0
  • LilyPad r5382 0.11.0
BIOS: USA v1.60 ,

• Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1) • With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).

Bluehayate
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.


Notes

  • In the SVN version 5280 running the game in Software Mode results in an almost fully playable experience. Some areas might have a lower framerate than others and at times shadows may act wierd but other than that it is possible to play at 60 framerates per seconds with few graphical glitches.

See Also