R-Type Final: Difference between revisions
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|genre = Shoot 'em up | |genre = Shoot 'em up | ||
|gameinfo = R-Type Final is a horizontally-scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Command was released for the PlayStation Portable in 2007. | |gameinfo = R-Type Final is a horizontally-scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Command was released for the PlayStation Portable in 2007. | ||
|wikipedia = http://en.wikipedia.org/wiki/R-Type_Final | |wikipedia = [http://en.wikipedia.org/wiki/R-Type_Final Link] | ||
|reviewlinks = http://ps2.ign.com/objects/535/535996.html | |reviewlinks = [http://ps2.ign.com/objects/535/535996.html IGN] | ||
|reviewscore = 8.1/10 | |reviewscore = 8.1/10 | ||
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Revision as of 09:42, 5 August 2014
Developer(s): Irem
Genre: Shoot 'em up
Wikipedia: Link
Game review links: IGN
Game review score: 8.1/10
Game description: R-Type Final is a horizontally-scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Command was released for the PlayStation Portable in 2007.
Test configuration on Windows:
PCSX2 version: | 0.9.8 (stable) |
Graphics by GSdx: | 0.1.16 (stable) |
Sound by SPU2-X: | 1.4.0 |
Comments: As of August 28, 2011, this game is not listed on the official compatibility list (PAL version).
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core2 Quad @2.4GHz |
GPU: | ATI Radeon HD 3650 |
Comments: Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes.