R-Type Final: Difference between revisions

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(Add on graphical glitches info and some slow downs in game of NTSC-U and NTSC-J ( not urgent fix ))
 
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|caption          = R-Type Final
|caption          = R-Type Final
|developer        = Irem
|developer        = Irem
|genre            = Shoot 'em up
|publisher        = [[Irem]] (KO, JP), [[Eidos Interactive]] (US), [[Metro3D]] (EU)
|gameinfo          = R-Type Final is a horizontally-scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Command was released for the PlayStation Portable in 2007.
|genre            = Action, Shoot'em up
|gameinfo          = The classic 1987 arcade shooter gets a complete makeover in R-Type Final.  While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all.  Use the Force System to power-up your ship and battle against the evil Bydo.  Over 100 ships are available for you to choose from and customize.  Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines.
|wikipedia        = [http://en.wikipedia.org/wiki/R-Type_Final Link]
|wikipedia        = [http://en.wikipedia.org/wiki/R-Type_Final Link]
|reviewlinks      = [http://ps2.ign.com/objects/535/535996.html IGN]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915108-r-type-final Link]
|reviewscore      = 8.1/10
|korean            =  SCKA-20009
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/535/535996.html IGN]|8.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/r-type-final Metacritic]|79/100}}
|eu_rating        = 3+
|na_rating_text    = Fantasy Violence
|na_rating        = E
|japan_rating      = B
|ko_rating        = ALL
|french            = SLES-51952
|german            = SLES-51952
|japanese          = SLPS-25247 & SLPS-73244 & SLPM-60202
|english          = SLES-51952 & SLUS-20780
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS 20780  
|serialsNTSCU      = SLUS-20780
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = February 2, 2004
|releasedateNTSCU  = February 3, 2004
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51952
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 26, 2004
|releasedatePAL    = March 26, 2004
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS 25247  
|serialsNTSCJ      = SCKA-20009<br />SLPS-25247<br />SLPS-73244 <small>(PlayStation 2 the Best)</small><br />SCAJ-20029<br />SLPM-60202 <small>(Trial version)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 17, 2003
|releasedateNTSCJ  = June 19, 2003 <small>(Korea)</small><br />July 17, 2003<br />July 6, 2006 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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}}
}}


[[Category:Temp - unverified automatically converted pages]]
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=?
|CPU=Intel Core2 Quad @2.4GHz
|CPU=Intel Core2 Quad @2.4GHz
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|Graphics=GSdx 0.1.16 (stable)
|Graphics=GSdx 0.1.16 (stable)
|Sound=SPU2-X 1.4.0
|Sound=SPU2-X 1.4.0
|Comments=As of August 28, 2011, this game is not listed on the official compatibility list (PAL version)., Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes.
|Comments=Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes.
|Tester=?
|Tester=Moshalas
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5452
|Graphics=GSdx 5442 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
|GPU=Nvidia GeForce GTX 1060 6GB GDDR5
|Revision=1.1.0 r5350
|Graphics=GSdx 5365 (MSVC 16.00,SSE2) 0.1.16
|Sound=
SPU2-X 2.0.0
|Comments= Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 )
|Tester=Saitolai
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
|GPU=Nvidia GeForce GTX 1060 6GB GDDR5
|Revision=1.1.0 r5350
|Graphics=GSdx 5365 (MSVC 16.00,SSE2) 0.1.16
|Sound=
SPU2-X 2.0.0
|Comments= Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 )
|Tester=Saitolai
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Runs above full speed.
|Tester={{ForumUser|Parotaku}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''アール・タイプ ファイナル''' (SLPS-25247) & (SLPS-73244), '''R-TYPE 파이널''' (SCKA-20009)




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{{ForumLinksList|list=
[[Category:Not on Compatibility List]]
*[http://forums.pcsx2.net/Thread-R-Type-Final-SLPS-25247-J--29077 R-Type Final (SLPS 25247) (J)]
*[http://forums.pcsx2.net/Thread-R-Type-Final-SLUS-20780-U--29912 R-Type Final (SLUS 20780) (U)]}}

Latest revision as of 14:05, 5 January 2020

R-Type Final
R-type.jpg
R-Type Final
Game general and emulation properties:
CERO rating: B
ESRB rating: E (Fantasy Violence)
PEGI rating: 3+
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SLES-51952 & SLUS-20780
Japanese: SLPS-25247 & SLPS-73244 & SLPM-60202
German: SLES-51952
French: SLES-51952
Korean: SCKA-20009
Region NTSC-U:
Serial numbers: SLUS-20780
Release date: February 3, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51952
Release date: March 26, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20009
SLPS-25247
SLPS-73244 (PlayStation 2 the Best)
SCAJ-20029
SLPM-60202 (Trial version)
Release date: June 19, 2003 (Korea)
July 17, 2003
July 6, 2006 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Irem
Publisher(s): Irem (KO, JP), Eidos Interactive (US), Metro3D (EU)
Genre: Action, Shoot'em up
Wikipedia: Link
Game review links: IGN8.1/10, Metacritic79/100
Game description: The classic 1987 arcade shooter gets a complete makeover in R-Type Final. While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all. Use the Force System to power-up your ship and battle against the evil Bydo. Over 100 ships are available for you to choose from and customize. Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core2 Quad @2.4GHz
  • ATI Radeon HD 3650
0.9.8 (stable) GSdx 0.1.16 (stable) SPU2-X 1.4.0 Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes. Moshalas
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows
  • Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
  • Nvidia GeForce GTX 1060 6GB GDDR5
1.1.0 r5350 GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 SPU2-X 2.0.0 Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) Saitolai
NTSC-J Windows
  • Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
  • Nvidia GeForce GTX 1060 6GB GDDR5
1.1.0 r5350 GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 SPU2-X 2.0.0 Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) Saitolai
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed.


Trivia

  • Original names: アール・タイプ ファイナル (SLPS-25247) & (SLPS-73244), R-TYPE 파이널 (SCKA-20009)



Public compatibility forum links