R-Type Final: Difference between revisions

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(Add on graphical glitches info and some slow downs in game of NTSC-U and NTSC-J ( not urgent fix ))
 
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{{info-stub}}
{{infobox
 
|image            = R-type.jpg
{{infobox game
|caption          = R-Type Final
|image            =
|developer        = Irem
|caption          =
|publisher        = [[Irem]] (KO, JP), [[Eidos Interactive]] (US), [[Metro3D]] (EU)
|developer        =
|genre            = Action, Shoot'em up
|genre            =
|gameinfo          = The classic 1987 arcade shooter gets a complete makeover in R-Type Final.  While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all.  Use the Force System to power-up your ship and battle against the evil Bydo.  Over 100 ships are available for you to choose from and customize.  Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines.
|gameinfo          =
|wikipedia        = [http://en.wikipedia.org/wiki/R-Type_Final Link]
|wikipedia        =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915108-r-type-final Link]
|reviewlinks      =
|korean            =  SCKA-20009
|reviewscore      =
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/535/535996.html IGN]|8.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/r-type-final Metacritic]|79/100}}
|eu_rating        = 3+
|na_rating_text    = Fantasy Violence
|na_rating        = E
|japan_rating      = B
|ko_rating        = ALL
|french            = SLES-51952
|german            = SLES-51952
|japanese          = SLPS-25247 & SLPS-73244 & SLPM-60202
|english          = SLES-51952 & SLUS-20780
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20780
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = February 3, 2004
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51952
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = March 26, 2004
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCKA-20009<br />SLPS-25247<br />SLPS-73244 <small>(PlayStation 2 the Best)</small><br />SCAJ-20029<br />SLPM-60202 <small>(Trial version)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = June 19, 2003 <small>(Korea)</small><br />July 17, 2003<br />July 6, 2006 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=?
|CPU=Intel Core2 Quad @2.4GHz
|GPU=ATI Radeon HD 3650
|Revision=0.9.8 (stable)
|Graphics=GSdx 0.1.16 (stable)
|Sound=SPU2-X 1.4.0
|Comments=Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes.
|Tester=Moshalas
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5452
|Graphics=GSdx 5442 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
|GPU=Nvidia GeForce GTX 1060 6GB GDDR5
|Revision=1.1.0 r5350
|Graphics=GSdx 5365 (MSVC 16.00,SSE2) 0.1.16
|Sound=
SPU2-X 2.0.0
|Comments= Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 )
|Tester=Saitolai
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
|GPU=Nvidia GeForce GTX 1060 6GB GDDR5
|Revision=1.1.0 r5350
|Graphics=GSdx 5365 (MSVC 16.00,SSE2) 0.1.16
|Sound=
SPU2-X 2.0.0
|Comments= Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 )
|Tester=Saitolai
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Runs above full speed.
|Tester={{ForumUser|Parotaku}}
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''アール・タイプ ファイナル''' (SLPS-25247) & (SLPS-73244), '''R-TYPE 파이널''' (SCKA-20009)
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
-->
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-R-Type-Final-SLPS-25247-J--29077 R-Type Final (SLPS 25247) (J)]
*[http://forums.pcsx2.net/Thread-R-Type-Final-SLUS-20780-U--29912 R-Type Final (SLUS 20780) (U)]}}

Latest revision as of 14:05, 5 January 2020

R-Type Final

R-Type Final
Game general and emulation properties:
CERO rating: B
ESRB rating: E (Fantasy Violence)
PEGI rating: 3+
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SLES-51952 & SLUS-20780
Japanese: SLPS-25247 & SLPS-73244 & SLPM-60202
German: SLES-51952
French: SLES-51952
Korean: SCKA-20009
Region NTSC-U:
Serial numbers: SLUS-20780
Release date: February 3, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51952
Release date: March 26, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20009
SLPS-25247
SLPS-73244 (PlayStation 2 the Best)
SCAJ-20029
SLPM-60202 (Trial version)
Release date: June 19, 2003 (Korea)
July 17, 2003
July 6, 2006 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Irem
Publisher(s): Irem (KO, JP), Eidos Interactive (US), Metro3D (EU)
Genre: Action, Shoot'em up
Wikipedia: Link
Game review links: IGN8.1/10, Metacritic79/100
Game description: The classic 1987 arcade shooter gets a complete makeover in R-Type Final. While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all. Use the Force System to power-up your ship and battle against the evil Bydo. Over 100 ships are available for you to choose from and customize. Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core2 Quad @2.4GHz
  • ATI Radeon HD 3650
0.9.8 (stable) GSdx 0.1.16 (stable) SPU2-X 1.4.0 Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes. Moshalas
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows
  • Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
  • Nvidia GeForce GTX 1060 6GB GDDR5
1.1.0 r5350 GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 SPU2-X 2.0.0 Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) Saitolai
NTSC-J Windows
  • Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
  • Nvidia GeForce GTX 1060 6GB GDDR5
1.1.0 r5350 GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 SPU2-X 2.0.0 Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) Saitolai
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed.


Trivia

  • Original names: アール・タイプ ファイナル (SLPS-25247) & (SLPS-73244), R-TYPE 파이널 (SCKA-20009)



Public compatibility forum links