R-Type Final: Difference between revisions
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCKA-20009<br />SLPS-25247<br />SLPS-73244 <small>(PlayStation 2 the Best)</small> | |serialsNTSCJ = SCKA-20009<br />SLPS-25247<br />SLPS-73244 <small>(PlayStation 2 the Best)</small><br />SCAJ-20029 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = June 19, 2003<br />July 17, 2003<br />July 6, 2006 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = June 19, 2003<br />July 17, 2003<br />July 6, 2006 <small>(PlayStation 2 the Best)</small> |
Revision as of 20:02, 16 September 2015
Developer(s): Irem
Genre: Shoot 'em up
Wikipedia: Link
Game review links: IGN
Game review score: 8.1/10
Game description: R-Type Final is a horizontally-scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Command was released for the PlayStation Portable in 2007.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (stable) | GSdx 0.1.16 (stable) | SPU2-X 1.4.0 | Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes. | Moshalas |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Runs at 200% speed. | |
NTSC-J | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs above full speed. |
Trivia
- Japanese name: R-TYPE FINAL (SLPS-25247), R・TYPE FINAL PlayStation®2 the Best (SLPS-73244)