Quake III Revolution: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=0
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-3470 3.20Ghz
|GPU=Nvidia GeForce GTX 650
|Revision=v1.1.0.5618
|Graphics=GSdx 5618 0.1.16
|Sound=
*SPU2-X r5559 2.0.0
*LilyPad svn 0.11.0
|Comments=MTVU. Past the memory card checking screen, plays a bit of audio on the EA logo MDEC showing just a grey screen and then hangs. Bugs: Hangs on first MDEC showing a grey screen.
|Tester={{ForumUser|LoStraniero1991}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Graphics=GSDX
|Graphics=GSDX
|Sound=
|Sound=
*SPU2-X
*SPU2-X  
*?
*?
|Comments=USA v02.20(10/02/2006), Comments-Needs the pnach to work fine., Will skip the main video automatically .(No bugs in game)
|Comments=USA v02.20(10/02/2006), Comments-Needs the pnach to work fine., Will skip the main video automatically .(No bugs in game)
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|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
67,565

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