Puyo Puyo Fever 2: Difference between revisions
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Seruranblue (talk | contribs) (add issue) |
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66104<br />SLPM-61139 <small>(Demo, Taikenban)</small> | |serialsNTSCJ = SLPM-66104<br />SLPM-61139 <small>(Demo, Taikenban)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = BF619146 | ||
|releasedateNTSCJ = November 24, 2005 | |releasedateNTSCJ = November 24, 2005 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
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|Comments=Works without any issues. | |Comments=Works without any issues. | ||
|Tester=SMB99thx | |Tester=SMB99thx | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 10 64bit build 19045 | |||
|CPU=Core i5-8500 | |||
|GPU=GeForce GTX 1050 Ti | |||
|Revision=v1.7.3980 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments= finished sig's runrun course with minor graphic issues. | |||
|Tester=Seruranblue | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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== Known Issues == | |||
{{Issue | |||
|IssueName=Vertical line in graphic | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=There are several Vertical line in graphic. | |||
|Workaround=Use SW renderer to reduce the amount of lines. | |||
}} | |||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> |
Latest revision as of 16:29, 30 January 2023
Developer(s): Sonic Team
Publisher(s): Sega
Genre: Puzzle
Wikipedia: Link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows 11 22H2 64-bit |
|
1.7 QT-AVX2 r3698 | Default | Default | Works without any issues. | SMB99thx |
NTSC-J | Windows 10 64bit build 19045 |
|
v1.7.3980 | Default | Default | finished sig's runrun course with minor graphic issues. | Seruranblue |
Trivia
- Original names: ぷよぷよフィーバー チュー! (SLPM-66104)
Known Issues
Vertical line in graphic
- Status: Active
- Type: Minor
- Description: There are several Vertical line in graphic.
- Workaround: Use SW renderer to reduce the amount of lines.