Prince of Persia: Warrior Within: Difference between revisions

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|image            = Prince_of_Persia-Warrior_Within.png
|image            = Prince_of_Persia-Warrior_Within.png
|caption          =  
|caption          =  
|developer        = Ubisoft Montreal
|developer        = [[Ubisoft|Ubisoft Montreal]]
|publisher        = [[Ubisoft]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|gameinfo          = Set seven years after the events of Prince of Persia: The Sands of Time, the Prince finds himself constantly hunted by a terrible beast known as the Dahaka. The Prince seeks counsel from an old wise man who explains that whoever releases The Sands of Time must die. Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. The old man also tells of the Island of Time, where the Empress of Time first created the Sands. The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka.<br>
|gameinfo          = Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks on a new journey on a cursed island. Only with courage and the mastery of new combat arts can the Prince emerge victoriously. As the Prince, you can develop your own fighting style by manipulating the environment and the enemies. You can even use new projectile attacks and Sands of Time powers to rid the lands of deadly monsters.<br />
Also known as '''"Prince of Persia: Kenshi no Kokoro"''' in Japan.
Set seven years after the events of Prince of Persia: The Sands of Time, the Prince finds himself constantly hunted by a terrible beast known as the Dahaka. The Prince seeks counsel from an old wise man who explains that whoever releases The Sands of Time must die. Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. The old man also tells of the Island of Time, where the Empress of Time first created the Sands. The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka.
|wikipedia        = [http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within]
|wikipedia        = [http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within Link]
|reviewlinks      = [http://www.ign.com/games/prince-of-persia-revelations/ps2-654709 IGN]
|sw-rendering-only = 1
|reviewscore      = 8.6/10
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919986-prince-of-persia-warrior-within Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/prince-of-persia-revelations/ps2-654709 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/prince-of-persia-warrior-within Metacritic]|83/100}}
|japan_rating      = C
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Intense Violence, Sexual Themes
|na_rating        = M
|ko_rating        = 18
|italian          = SLED-52929 & SLES-52822
|dutch            = SLES-52822
|spanish          = SLED-52929 & SLES-52822 & SLUS-21022
|french            = SLED-52929 & SLES-52822 & SLUS-21022
|german            = SLED-52929 & SLES-52822
|english          = SLED-52929 & SLES-52822 & SLUS-21022 & SLUS-21022GH
|japanese          = SLPM-66002 &  SLPM-66673
|widescreenpatch  = 1
|korean            = SLKA-25247
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21022
|serialsNTSCU      = SLUS-21022<br />SLUS-21022GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = 6B17B39F
|CRCsNTSCU        = 6B17B39F
|releasedateNTSCU  = 11/30/04
|releasedateNTSCU  = November 30, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52822
|serialsPAL        = SLES-52822<br />SLES-52822/P <small>(Platinum)</small><br />SLED-52929 <small>(Demo)</small>
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = 12/03/04
|releasedatePAL    = December 3, 2004<br />2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66002
|serialsNTSCJ      = SLPM-66002<br />SLPM-66673 <small>(Ubisoft Best)</small><br />SLKA-25247 <small>(BigHit, Korea)</small><br />SCAJ-20154
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = 10/13/05
|releasedateNTSCJ  = October 13, 2005<br />March 22, 2007 <small>(Ubisoft Best)</small><br />May 8, 2009 <small>(BigHit, Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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|Comments=USA v02.20(10/02/2006), Standard Speedhackers +MTVU, In Game(only) in hardware mode the screen its black,only sounds and the moviments are normals,software mode fixe it.
|Comments=USA v02.20(10/02/2006), Standard Speedhackers +MTVU, In Game(only) in hardware mode the screen its black,only sounds and the moviments are normals,software mode fixe it.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel i5-4690k @ 4.50 GHz
|GPU=Nvidia GTX 970 4GB
|Revision=v1.7.0-dev-1-g8f3b908e3
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** MTVU On
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL(Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Game starts and runs without black screen, but in gameplay there is a 'double' ghosting effect on all game objects. Running at native resolution in hardware mode still shows this. Only proper way to fix this as far as my testing goes is using Software renderer. Prince's armour also glitched, fix by setting renderer to OpenGL (Hardware) and Blending Accuracy to High.
|Tester=theOG123
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Trivia==
* Original names: '''プリンス・オブ・ペルシャ ケンシ ノ ココロ''' (SLPM-66002) & (SLPM-66673), '''페르시아의 왕자: 전사의 길''' (SLKA-25247)
* Also known as '''Prince of Persia: Kenshi no Kokoro''' (JP), '''Prince of Persia: Spirito Guerriero''' (Italy)


==Known Issues==
==Known Issues==
 
{{Issue
|IssueName=Ghosting around all models/objects
|IsFixed=0
|IssueLevel=0
|Description=All game models have a ghosting effect around them, in some cases it appears to be a "double ghost" effect.
|Workaround=Use Native resolution or Software renderer [https://forums.pcsx2.net/Thread-Invalid-Bug-Report-Problem-with-missing-graphics-in-Prince-of-Persia-Warrior-Within-US?pid=607980#pid607980 (more info)]
}}
{{Issue
|IssueName=The Prince's armour is rendered incorrectly
|IsFixed=0
|IssueLevel=0
|Description=The Prince's armour is rendered as being shiny/missing in a few spots.
|Workaround=Set Renderer to OpenGL (Hardware) and Blending Accuracy to High [https://forums.pcsx2.net/Thread-Invalid-Bug-Report-Problem-with-missing-graphics-in-Prince-of-Persia-Warrior-Within-US?pid=607945#pid607945 (more info)]
}}
{{Issue
|IssueName=Bugged weapons trails in Software Mode
|IsFixed=1
|IssueLevel=0
|Description=In certain spots with post-processing effects, the weapons trails are bugged using Sofware Mode.
|Workaround=Enable Auto Flush in Software Mode settings.
<gallery widths="175px" heights="100px">
WW No Auto Flush.jpg|No Auto Flush
WW Auto Flush.jpg|Auto Flush
</gallery>
}}
{{Issue
{{Issue
|IssueName=Can't see anything ingame
|IssueName=Can't see anything ingame
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Can't see anything ingame
|Description=Can't see anything ingame
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