Prince of Persia: The Two Thrones: Difference between revisions
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{{infobox | {{infobox | ||
|image = Two_Thrones_Cover.jpeg | |image = Two_Thrones_Cover.jpeg | ||
|developer = [[Ubisoft|Ubisoft Montreal]] | |developer = [[Ubisoft|Ubisoft Montreal]] | ||
|publisher = [[Ubisoft]] | |publisher = [[Ubisoft]] | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones Link] | |||
|gamefaqslink = [https://www.gamefaqs.com/ps2/926985-prince-of-persia-the-two-thrones Link] | |||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/12/02/prince-of-persia-the-two-thrones-3 IGN]|8.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/prince-of-persia-the-two-thrones Metacritic]|85/100}} | |||
|gameinfo = The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story.<br /> | |gameinfo = The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story.<br /> | ||
The game follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, saves Kaileena, and prevents the Sands of Time from being created. The Prince's actions alter the timeline of events that took place in both Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. However, the Prince's memories have not been modified, and he still remembers the events from the first two games. | The game follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, saves Kaileena, and prevents the Sands of Time from being created. The Prince's actions alter the timeline of events that took place in both Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. However, the Prince's memories have not been modified, and he still remembers the events from the first two games. | ||
<!-- General props --> | |||
|progressive = 1 | |progressive = 1 | ||
| | |widescreenpatch = 1 | ||
|japan_rating = C | |japan_rating = C | ||
|au_rating = MA | |au_rating = MA | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|na_rating = M | |||
|na_rating_text = Blood and Gore, Intense Violence | |na_rating_text = Blood and Gore, Intense Violence | ||
|ko_rating = 18 | |ko_rating = 18 | ||
<!-- Language props --> | |||
|italian = SLES-53777 | |italian = SLES-53777 | ||
|spanish = SLES-53777 & SLUS-21287 | |spanish = SLES-53777 & SLUS-21287 | ||
Line 24: | Line 26: | ||
|japanese = SLPM-66391 | |japanese = SLPM-66391 | ||
|korean = SLKA-25346 | |korean = SLKA-25346 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
Line 39: | Line 40: | ||
|releasedatePAL = December 2, 2005 | |releasedatePAL = December 2, 2005 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
Line 59: | Line 60: | ||
|CPU=? | |CPU=? | ||
|GPU=? | |GPU=? | ||
|Revision=0.9.9 r4834 | |Revision=0.9.9 (r4834) | ||
|Graphics= | |Graphics=GSdx (r4833) | ||
|Sound= | |Sound= | ||
* SPU2-X r4834 | * SPU2-X (r4834) | ||
* | * LilyPad (r4797) | ||
|Comments=BIOS: USA v2.00, r4821 broke the initial | |Comments=BIOS: USA v2.00, r4821 broke the initial PAL/NTSC loading screen (may be more stuff ingame?). Game can still be played though. | ||
|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
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|Region=NTSC-U/PAL | |Region=NTSC-U/PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel | |CPU=Intel Core2 Duo E6750 @ 2.66 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 260 @ 896 MB | ||
|Revision=1.1.0 r5754 | |Revision=1.1.0 (r5754) | ||
|Graphics=GSdx r5752 | |Graphics=GSdx SSSE3 (r5752) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 r5733 | * SPU2-X 2.0.0 (r5733) | ||
*LilyPad 0.11.0 r5403 | * LilyPad 0.11.0 (r5403) | ||
|Comments=Game works fine at full speed., Slight bloom in Gsdx HW mode but doesn't effect the game. | |Comments=Game works fine at full speed., Slight bloom in Gsdx HW mode but doesn't effect the game. | ||
|Tester={{ForumUser|prafull}} | |Tester={{ForumUser|prafull}} | ||
Line 84: | Line 85: | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 x64 | ||
|CPU=Intel i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=Sapphire R9 290X | |GPU=Sapphire Radeon R9 290X @ 4 GB | ||
|Revision=1.2.1 r5873 | |Revision=1.2.1 (r5873) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 (r5875) | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | * SPU2-X 2.0.0 (r5875) | ||
* | * LilyPad 0.11.0 (r5875) | ||
|Comments= Game does not upscale properly, has ghost images around everything. | |Comments=BIOS: v2.00, Game does not upscale properly, has ghost images around everything. There is some stuttering during the opening cutscene, but other than that the game runs great when in native resolution. The flickering background issue appears to be fixed. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | }} | ||
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|OS= Windows 10 Pro | |OS= Windows 10 Pro | ||
|CPU=Intel core i7-4770 | |CPU=Intel core i7-4770 | ||
|GPU= | |GPU=ASUS GeForce GTX 780 Ti DirectCU II | ||
|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics= | |Graphics=GSdx SSSE3 | ||
|Sound= | |Sound= | ||
|Comments= To fix The weird effect where you see a sort of shadow version of the game models, just | * ? | ||
* LilyPad 0.11.0 | |||
|Comments= To fix The weird effect where you see a sort of shadow version of the game models, just run your game in native resolution. | |||
|Tester=KingJOM | |Tester=KingJOM | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Solus, kernel 5.2.20 | ||
|CPU= | |CPU=Intel Core i5-4570 CPU @ 3.20 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 760 2 GB | ||
|Revision= | |Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58]) | ||
|Graphics= | |Graphics=GSdx 1.1.0 AVX2 | ||
|Sound= | <spoiler show="Settings" hide="Hide"> | ||
|Comments= | * Renderer: OpenGL (Hardware) | ||
|Tester= | * Internal resolution: Native | ||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 2.0.0 | |||
|Comments=Playable at full speed with the specified settings (unspecified settings at default value). Hardware mode has some misaligned effects that are not completely fixed by Half-pixel Offset when upscaling. Software mode works fine as well. | |||
|Tester=Ratchet66 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | == Trivia == | ||
* Original names: '''プリンス・オブ・ペルシャ 二つの魂''' (SLPM-66391), '''페르시아의 왕자: 두개의 왕좌''' (SLKA-25346) | * Original names: '''プリンス・オブ・ペルシャ 二つの魂''' (SLPM-66391), '''페르시아의 왕자: 두개의 왕좌''' (SLKA-25346) | ||
* Also known as '''Prince of Persia: Futatsu no Tamashii''' (JP) | * Also known as '''Prince of Persia: Futatsu no Tamashii''' (JP) | ||
==Known Issues== | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Flickering | |IssueName=Flickering backgrounds and textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Background flickers in the main menu and | |Description=Background and textures flickers in the main menu and in-game. | ||
|Workaround= | |Workaround=This has been fixed in the latest stable and developer builds of PCSX2. | ||
}} | }} | ||
== | |||
<gallery> | == Gameplay Screenshots == | ||
File: | <gallery widths="175px" heights="100px"> | ||
Prince_of_Persia_The_Two_Thrones_Forum_1.jpg | |||
File:Prince_of_Persia_The_Two_Thrones_software_1.jpg|Prince of Persia: The Two Thrones (SLES-53777) | |||
File:Prince_of_Persia_The_Two_Thrones_hardware_1x_1.jpg|Prince of Persia: The Two Thrones (SLES-53777) | |||
File:Prince_of_Persia_The_Two_Thrones_hardware_3x_1.jpg|Prince of Persia: The Two Thrones (SLES-53777) | |||
</gallery> | </gallery> | ||
Revision as of 20:16, 29 October 2019
Developer(s): Ubisoft Montreal
Publisher(s): Ubisoft
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 8.8/10, Metacritic: 85/100
Game description: The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story.
The game follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, saves Kaileena, and prevents the Sands of Time from being created. The Prince's actions alter the timeline of events that took place in both Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. However, the Prince's memories have not been modified, and he still remembers the events from the first two games.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
|
0.9.9 (r4834) | GSdx (r4833) |
|
BIOS: USA v2.00, r4821 broke the initial PAL/NTSC loading screen (may be more stuff ingame?). Game can still be played though. | Machina |
NTSC-U/PAL | Windows |
|
1.1.0 (r5754) | GSdx SSSE3 (r5752) |
|
Game works fine at full speed., Slight bloom in Gsdx HW mode but doesn't effect the game. | |
NTSC-U | Windows 7 x64 |
|
1.2.1 (r5873) | GSdx 0.1.16 (r5875) |
|
BIOS: v2.00, Game does not upscale properly, has ghost images around everything. There is some stuttering during the opening cutscene, but other than that the game runs great when in native resolution. The flickering background issue appears to be fixed. | Zrooney |
NTSC-U | Windows 10 Pro |
|
1.4.0 | GSdx SSSE3 |
|
To fix The weird effect where you see a sort of shadow version of the game models, just run your game in native resolution. | KingJOM |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Solus, kernel 5.2.20 |
|
1.5.0 (e7d1a58) | GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Playable at full speed with the specified settings (unspecified settings at default value). Hardware mode has some misaligned effects that are not completely fixed by Half-pixel Offset when upscaling. Software mode works fine as well. | Ratchet66 |
Trivia
- Original names: プリンス・オブ・ペルシャ 二つの魂 (SLPM-66391), 페르시아의 왕자: 두개의 왕좌 (SLKA-25346)
- Also known as Prince of Persia: Futatsu no Tamashii (JP)
Known Issues
Flickering backgrounds and textures
- Status: Fixed
- Type: Serious
- Description: Background and textures flickers in the main menu and in-game.
- Workaround: This has been fixed in the latest stable and developer builds of PCSX2.
Gameplay Screenshots
-
-
Prince of Persia: The Two Thrones (SLES-53777)
-
Prince of Persia: The Two Thrones (SLES-53777)
-
Prince of Persia: The Two Thrones (SLES-53777)
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