Prince of Persia: The Two Thrones: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
(Add screenshots)
(28 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{info-stub}}
{{infobox
{{infobox
|image            = Two_Thrones_Cover.jpeg
|image            = Two_Thrones_Cover.jpeg
|caption          = Prince of Persia: The Two Thrones NTSC-U Cover
|developer        = [[Ubisoft|Ubisoft Montreal]]
|developer        = [[Ubisoft Montreal]], [[Ubisoft Casablanca]]
|publisher        = [[Ubisoft]]
|genre            = Action, Adventure, Platformer
|genre            = Action, Adventure
|gameinfo          = Also known as "Prince of Persia: Futatsu no Tamashii" in Japan.
|wikipedia        = [https://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/926985-prince-of-persia-the-two-thrones Link]
|reviewlinks      = [http://www.ign.com/articles/2005/12/02/prince-of-persia-the-two-thrones-3 IGN]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/12/02/prince-of-persia-the-two-thrones-3 IGN]|8.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/prince-of-persia-the-two-thrones Metacritic]|85/100}}
|reviewscore      = 8.8/10 (IGN)
|gameinfo          = The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story.<br />
The game follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, saves Kaileena, and prevents the Sands of Time from being created. The Prince's actions alter the timeline of events that took place in both Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. However, the Prince's memories have not been modified, and he still remembers the events from the first two games.
<!-- General props -->
|progressive      = 1
|widescreenpatch  = 1
|japan_rating      = C
|au_rating        = MA
|eu_rating        = 16+
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence
|ko_rating        = 18
<!-- Language props -->
|italian          = SLES-53777
|spanish          = SLES-53777 & SLUS-21287
|french            = SLES-53777 & SLUS-21287
|german            = SLES-53777
|english          = SLES-53777 & SLUS-21287 & SLUS-21287GH
|japanese          = SLPM-66391
|korean            = SLKA-25346
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21287
|serialsNTSCU      = SLUS-21287<br />SLUS-21287GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = 84F3309D
|CRCsNTSCU        = 84F3309D
|releasedateNTSCU  = 12/01/05
|releasedateNTSCU  = December 1, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
Line 22: Line 38:
|serialsPAL        = SLES-53777
|serialsPAL        = SLES-53777
|CRCsPAL          = 6FC40BAA
|CRCsPAL          = 6FC40BAA
|releasedatePAL    = 12/02/05
|releasedatePAL    = December 2, 2005
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66391
|serialsNTSCJ      = SLPM-66391<br />SLKA-25346
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = 06/15/06
|releasedateNTSCJ  = April 27, 2006 <small>(Korea)</small><br />June 15, 2006
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 38: Line 54:
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.9 (r4834)
|Graphics=GSdx (r4833)
|Sound=
* SPU2-X (r4834)
* LilyPad (r4797)
|Comments=BIOS: USA v2.00, r4821 broke the initial PAL/NTSC loading screen (may be more stuff ingame?). Game can still be played though.
|Tester=Machina
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/PAL
|Region=NTSC-U/PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz
|GPU=Nvidia GTX 260 896MB
|GPU=NVIDIA GeForce GTX 260 @ 896 MB
|Revision=1.1.0 r5754-
|Revision=1.1.0 (r5754)
|Graphics=GSdx r5752 SSSE3
|Graphics=GSdx SSSE3 (r5752)
|Sound=
|Sound=
*SPU2-X 2.0.0 r5733
* SPU2-X 2.0.0 (r5733)
*LilyPad 0.11.0 r5403
* LilyPad 0.11.0 (r5403)
|Comments=Game works fine at full speed., Slight bloom in Gsdx HW mode but doesn't effect the game.
|Comments=Game works fine at full speed., Slight bloom in Gsdx HW mode but doesn't effect the game.
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/PAL
|Region=NTSC-U
|OS=?
|OS=Windows 7 x64
|CPU=?
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=?
|GPU=Sapphire Radeon R9 290X @ 4 GB
|Revision=0.9.9 r4834
|Revision=1.2.1 (r5873)
|Graphics=GSDX r4833
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
|Sound=
* SPU2-X r4834
* SPU2-X 2.0.0 (r5875)
* Lilypad r4797
* LilyPad 0.11.0 (r5875)
|Comments=BIOS: USA v2.00, r4821 broke the initial pal/ntsc loader screen (may be more stuff ingame?). Game can still be played though.
|Comments=BIOS: v2.00, Game does not upscale properly, has ghost images around everything. There is some stuttering during the opening cutscene, but other than that the game runs great when in native resolution. The flickering background issue appears to be fixed.
|Tester=Machina
|Tester=Zrooney
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-Bit
|OS= Windows 10 Pro
|CPU=Intel i7 @ 3.4Ghz
|CPU=Intel core i7-4770
|GPU=Sapphire R9 290X 4GB
|GPU=ASUS GeForce GTX 780 Ti DirectCU II
|Revision=1.2.1 r5873
|Revision=1.4.0
|Graphics=GSdx 10 (Hardware)0.1.16 r5875
|Graphics=GSdx SSSE3
|Sound=
|Sound=
*SPU2-X r5875
* ?
*Lillypad 0.11.0 r5875
* LilyPad 0.11.0
|Comments= Game does not upscale properly, has ghost images around everything. Their is some stuttering during the opening cutscene, but other than that the game runs great when in native resolution. The flickering background appears to be fixed.Bios v 2.0 was used.
|Comments= To fix The weird effect where you see a sort of shadow version of the game models, just run your game in native resolution.
|Tester=Zrooney
|Tester=KingJOM
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.2.20
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Internal resolution: Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Playable at full speed with the specified settings (unspecified settings at default value). Hardware mode has some misaligned effects that are not completely fixed by Half-pixel Offset when upscaling. Software mode works fine as well.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




== Trivia ==
* Original names: '''プリンス・オブ・ペルシャ 二つの魂''' (SLPM-66391), '''페르시아의 왕자: 두개의 왕좌''' (SLKA-25346)
* Also known as '''Prince of Persia: Futatsu no Tamashii''' (JP)




==Known Issues==
== Known Issues ==
 
{{Issue
{{Issue
|IssueName=Flickering 3D
|IssueName=Flickering backgrounds and textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Background flickers in the main menu and ingame.
|Description=Background and textures flickers in the main menu and in-game.
|Workaround=Use microVU before PCSX2 r2158.
|Workaround=This has been fixed in the latest stable and developer builds of PCSX2.
}}
}}


==The gallery==
 
<gallery>
== Gameplay Screenshots ==
File:Prince_of_Persia_The_Two_Thrones_Forum_1.jpg|Prince of Persia: The Two Thrones (SLES 53777)
<gallery widths="175px" heights="100px">
Prince_of_Persia_The_Two_Thrones_Forum_1.jpg
File:Prince_of_Persia_The_Two_Thrones_software_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)
File:Prince_of_Persia_The_Two_Thrones_hardware_1x_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)
File:Prince_of_Persia_The_Two_Thrones_hardware_3x_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)
</gallery>
</gallery>



Revision as of 20:16, 29 October 2019

Prince of Persia: The Two Thrones

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Intense Violence)
PEGI rating: 16+
OFLC rating: MA
GRB rating: 18
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLES-53777 & SLUS-21287 & SLUS-21287GH
Japanese: SLPM-66391
German: SLES-53777
French: SLES-53777 & SLUS-21287
Spanish: SLES-53777 & SLUS-21287
Italian: SLES-53777
Korean: SLKA-25346
Region NTSC-U:
Serial numbers: SLUS-21287
SLUS-21287GH (Greatest Hits)
Release date: December 1, 2005
2006 (Greatest Hits)
CRCs: 84F3309D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53777
Release date: December 2, 2005
CRCs: 6FC40BAA
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66391
SLKA-25346
Release date: April 27, 2006 (Korea)
June 15, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Montreal
Publisher(s): Ubisoft
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN8.8/10, Metacritic85/100
Game description: The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story.
The game follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, saves Kaileena, and prevents the Sands of Time from being created. The Prince's actions alter the timeline of events that took place in both Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. However, the Prince's memories have not been modified, and he still remembers the events from the first two games.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • ?
  • ?
0.9.9 (r4834) GSdx (r4833)
  • SPU2-X (r4834)
  • LilyPad (r4797)
BIOS: USA v2.00, r4821 broke the initial PAL/NTSC loading screen (may be more stuff ingame?). Game can still be played though. Machina
NTSC-U/PAL Windows
  • Intel Core2 Duo E6750 @ 2.66 GHz
  • NVIDIA GeForce GTX 260 @ 896 MB
1.1.0 (r5754) GSdx SSSE3 (r5752)
  • SPU2-X 2.0.0 (r5733)
  • LilyPad 0.11.0 (r5403)
Game works fine at full speed., Slight bloom in Gsdx HW mode but doesn't effect the game.
NTSC-U Windows 7 x64
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5873) GSdx 0.1.16 (r5875)
  • SPU2-X 2.0.0 (r5875)
  • LilyPad 0.11.0 (r5875)
BIOS: v2.00, Game does not upscale properly, has ghost images around everything. There is some stuttering during the opening cutscene, but other than that the game runs great when in native resolution. The flickering background issue appears to be fixed. Zrooney
NTSC-U Windows 10 Pro
  • Intel core i7-4770
  • ASUS GeForce GTX 780 Ti DirectCU II
1.4.0 GSdx SSSE3
  • ?
  • LilyPad 0.11.0
To fix The weird effect where you see a sort of shadow version of the game models, just run your game in native resolution. KingJOM


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Solus, kernel 5.2.20
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.5.0 (e7d1a58) GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal resolution: Native

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Playable at full speed with the specified settings (unspecified settings at default value). Hardware mode has some misaligned effects that are not completely fixed by Half-pixel Offset when upscaling. Software mode works fine as well. Ratchet66


Trivia

  • Original names: プリンス・オブ・ペルシャ 二つの魂 (SLPM-66391), 페르시아의 왕자: 두개의 왕좌 (SLKA-25346)
  • Also known as Prince of Persia: Futatsu no Tamashii (JP)


Known Issues

Flickering backgrounds and textures

  • Status: Fixed
  • Type: Serious
  • Description: Background and textures flickers in the main menu and in-game.
  • Workaround: This has been fixed in the latest stable and developer builds of PCSX2.


Gameplay Screenshots

Public compatibility forum links