Prince of Persia: The Two Thrones: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =  
|image            = Two_Thrones_Cover.jpeg
|caption          =  
|developer        = [[Ubisoft|Ubisoft Montreal]]
|developer         =  
|publisher         = [[Ubisoft]]
|genre            =  
|genre            = Action, Adventure
|gameinfo          = Also known as "Prince of Persia: Futatsu no Tamashii" in Japan.
|wikipedia        = [https://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones Link]
|wikipedia         =  
|gamefaqslink      = [https://www.gamefaqs.com/ps2/926985-prince-of-persia-the-two-thrones Link]
|reviewlinks      =  
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/12/02/prince-of-persia-the-two-thrones-3 IGN]|8.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/prince-of-persia-the-two-thrones Metacritic]|85/100}}
|reviewscore      =  
|gameinfo          = The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story.<br />
The game follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, saves Kaileena, and prevents the Sands of Time from being created. The Prince's actions alter the timeline of events that took place in both Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. However, the Prince's memories have not been modified, and he still remembers the events from the first two games.
<!-- General props -->
|progressive      = 1
|widescreenpatch  = 1
|japan_rating      = C
|au_rating        = MA
|eu_rating        = 16+
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence
|ko_rating         = 18
<!-- Language props -->
|italian          = SLES-53777
|spanish          = SLES-53777 & SLUS-21287
|french            = SLES-53777 & SLUS-21287
|german            = SLES-53777
|english          = SLES-53777 & SLUS-21287 & SLUS-21287GH
|japanese          = SLPM-66391
|korean            = SLKA-25346
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21287
|serialsNTSCU      = SLUS-21287<br />SLUS-21287GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = 84F3309D
|CRCsNTSCU        = 84F3309D
|releasedateNTSCU  = 12/01/05
|releasedateNTSCU  = December 1, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
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|serialsPAL        = SLES-53777
|serialsPAL        = SLES-53777
|CRCsPAL          = 6FC40BAA
|CRCsPAL          = 6FC40BAA
|releasedatePAL    = 12/02/05
|releasedatePAL    = December 2, 2005
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66391
|serialsNTSCJ      = SLPM-66391<br />SLKA-25346
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = 06/15/06
|releasedateNTSCJ  = April 27, 2006 <small>(Korea)</small><br />June 15, 2006
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.9 r4834
|Revision=0.9.9 (r4834)
|Graphics=GSDX r4833
|Graphics=GSdx (r4833)
|Sound=
|Sound=
* SPU2-X r4834
* SPU2-X (r4834)
* Lilypad r4797
* LilyPad (r4797)
|Comments=BIOS: USA v2.00, r4821 broke the initial pal/ntsc loader screen (may be more stuff ingame?). Game can still be played though.
|Comments=BIOS: USA v2.00, r4821 broke the initial PAL/NTSC loading screen (may be more stuff ingame?). Game can still be played though.
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=Windows
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz
|GPU=NVIDIA GeForce GTX 260 @ 896 MB
|Revision=1.1.0 (r5754)
|Graphics=GSdx SSSE3 (r5752)
|Sound=
* SPU2-X 2.0.0 (r5733)
* LilyPad 0.11.0 (r5403)
|Comments=Game works fine at full speed., Slight bloom in Gsdx HW mode but doesn't effect the game.
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Sapphire Radeon R9 290X @ 4 GB
|Revision=1.2.1 (r5873)
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
* SPU2-X 2.0.0 (r5875)
* LilyPad 0.11.0 (r5875)
|Comments=BIOS: v2.00, Game does not upscale properly, has ghost images around everything. There is some stuttering during the opening cutscene, but other than that the game runs great when in native resolution. The flickering background issue appears to be fixed.
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS= Windows 10 Pro
|CPU=Intel core i7-4770
|GPU=ASUS GeForce GTX 780 Ti DirectCU II
|Revision=1.4.0
|Graphics=GSdx SSSE3
|Sound=
* ?
* LilyPad 0.11.0
|Comments= To fix The weird effect where you see a sort of shadow version of the game models, just run your game in native resolution.
|Tester=KingJOM
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.2.20
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Internal resolution: Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Playable at full speed with the specified settings (unspecified settings at default value). Hardware mode has some misaligned effects that are not completely fixed by Half-pixel Offset when upscaling. Software mode works fine as well.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




== Trivia ==
* Original names: '''プリンス・オブ・ペルシャ 二つの魂''' (SLPM-66391), '''페르시아의 왕자: 두개의 왕좌''' (SLKA-25346)
* Also known as '''Prince of Persia: Futatsu no Tamashii''' (JP)




==Known Issues==
== Known Issues ==
 
{{Issue
{{Issue
|IssueName=Flickering 3D
|IssueName=Flickering backgrounds and textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Background flickers in the main menu and ingame.
|Description=Background and textures flickers in the main menu and in-game.
|Workaround=Use microVU before PCSX2 r2158.
|Workaround=This has been fixed in the latest stable and developer builds of PCSX2.
}}
}}
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
Prince_of_Persia_The_Two_Thrones_Forum_1.jpg
File:Prince_of_Persia_The_Two_Thrones_software_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)
File:Prince_of_Persia_The_Two_Thrones_hardware_1x_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)
File:Prince_of_Persia_The_Two_Thrones_hardware_3x_1.jpg|Prince of Persia: The Two Thrones (SLES-53777)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Prince-of-Persia-The-Two-Thrones-SLES-53777-E--28725 Prince of Persia - The Two Thrones (SLES 53777) (E)]
*[http://forums.pcsx2.net/Thread-Prince-of-Persia-The-Two-Thrones-SLUS-21287-U--29921 Prince of Persia - The Two Thrones (SLUS 21287) (U)]}}
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