Prince of Persia: The Sands of Time

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Prince of Persia: The Sands of Time
North American box art
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Suggestive Themes, Violence)
PEGI rating: 12+
GRB rating: 18
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLES-51918 & SLUS-20743 & SLUS-20743GH & SLUS-29069
Japanese: SCPS-15066
German: SLES-51918
French: SLES-51918 & SLUS-20743
Spanish: SLES-51918 & SLUS-20743
Italian: SLES-51918
Korean: SLKA-25120
Region NTSC-U:
Serial numbers: SLUS-20743
SLUS-20743GH (Greatest Hits)
SLUS-29069 (Demo)
Release date: November 6, 2003
2004 (Greatest Hits)
CRCs: 7F6EB3D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51918
SLES-51918/P (Platinum)
SLES-51961 (Exclusive Pre-Order Demo)
Release date: November 21, 2003
2004 (Platinum)
CRCs: 4B58A7A8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15066
SLKA-25120 (BigHit, Korea)
PAPX-90517 (Trial)
Release date: September 2, 2004
May 8, 2009 (BigHit, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft
Publisher(s): Ubisoft
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN9.6/10, Metacritic92/100
Game description: Embark on a journey of scorched sands and ancient legends. A young prince, drawn to the dark powers of a magic dagger, unleashes a deadly evil upon a beautiful kingdom. Guide the Prince on his quest to reverse the curse by using the Sands of Time, a power which allows you to erase the past, see into the future and slow down the present. Perform gravity-defying acrobatics and swashbuckling attacks in a staggering array of landscapes and kingdoms. Restore peace to the land and fulfill your destiny.
Prince of Persia: The Sands of Time is a 3D platformer which focuses on acrobatics and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel Core 2 Quad Q6600 (3.0GHz)
  • GeForce GTX 260
0.9.7 r1713 ? ? Fully playable except minor bug in final battle with Vizier. After you kill Vizier clone he can make new clone only if you use "Recall" sand power. Machina
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (Quad Core)
  • Nvidia GTS 450 1000MB
1.1.0 r5541 GSDX
  • SPU2-X
  • ?
Game plays fine, some FPS drops in certain areas (such as in the library with the light/mirrors puzzle), but the game is still perfectly playable. A minor graphic bug occurs when a non-ingame graphic cutscene starts (marked in red in the screenshot)
PAL Windows
  • AMD Athlon II X3 440 @ 3.0 Ghz
  • Nvidia GeForce GTS 450 1024MB
1.1.0 (r5682) GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, Works pretty much perfect, at least in native resolution. Speed is above 100% even without speedhacks. MTVU gives a good FPS boost - use it., "Ghosting" of 3d geometry in non-native resolutions.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5766 GSdx 5764 SSE41
  • SPU2-X 5764 2.0.0
  • LilyPad 5764 0.11.0
Runs above full speed.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game does not upscale particularly well. Everything gains a ghosty haze when upscaled, when run in native resolution game looks good. No graphical glitches or stuttering was encountered. Bios v 2.0 was used. Zrooney


  • Original names: プリンス・オブ・ペルシャ 〜時間の砂〜 (SCPS-15066), 페르시아의 왕자: 두개의 왕좌 (SLKA-25120)
  • Also known as Prince of Persia: Jikan no Suna (JP)

Fixed Issues

Severe ghosting

  • Type: Note (not an issue)
  • Description: Ingame Bloom effect gets wrongly upscaled.
  • Workaround: In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot.

The gallery

Public compatibility forum links