Prince of Persia: The Sands of Time: Difference between revisions

m (This doesn't sound fixed if it's required a hack, on the other hand, is this even an issue (is upscaling for all games officially supported)?)
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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description= Blur effect from the PS2 gets wrongly upscaled on higher than native with the multipliers.
|Description= Ingame Bloom effect gets wrongly upscaled.
|Workaround=  In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot.
|Workaround=  In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot.
}}
}}
ninja
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