Prince of Persia: The Sands of Time: Difference between revisions
→Fixed Issues
m (This doesn't sound fixed if it's required a hack, on the other hand, is this even an issue (is upscaling for all games officially supported)?) |
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description= | |Description= Ingame Bloom effect gets wrongly upscaled. | ||
|Workaround= In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot. | |Workaround= In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot. | ||
}} | }} |