Prince of Persia: The Sands of Time: Difference between revisions
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-51918<br />SLES-51918/P <small>(Platinum)</small> | |serialsPAL = SLES-51918<br />SLES-51918/P <small>(Platinum)</small><br />SLES-51961 <small>(Exclusive Pre-Order Demo)</small> | ||
|CRCsPAL = 4B58A7A8 | |CRCsPAL = 4B58A7A8 | ||
|releasedatePAL = November 21, 2003<br />2004 <small>(Platinum)</small> | |releasedatePAL = November 21, 2003<br />2004 <small>(Platinum)</small> | ||
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* Also known as '''Prince of Persia: Jikan no Suna''' (JP) | * Also known as '''Prince of Persia: Jikan no Suna''' (JP) | ||
==Fixed Issues== | |||
== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName= Severe ghosting | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description= Ingame Bloom effect gets wrongly upscaled. | ||
|Workaround= | |Workaround= In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot. | ||
}} | }} | ||
==The gallery== | ==The gallery== |