Prince of Persia: The Sands of Time: Difference between revisions

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Line 20: Line 20:
|french            = SLES-51918 & SLUS-20743
|french            = SLES-51918 & SLUS-20743
|german            = SLES-51918
|german            = SLES-51918
|english          = SLES-51918 & SLUS-20743
|english          = SLES-51918 & SLUS-20743 & SLUS-20743GH & SLUS-29069
|japanese          = SCPS-15066
|widescreenpatch  = 1
|widescreenpatch  = 1
|korean            = SLKA-25120
|korean            = SLKA-25120
Line 33: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51918<br />SLES-51918/P <small>(Platinum)</small>
|serialsPAL        = SLES-51918<br />SLES-51918/P <small>(Platinum)</small><br />SLES-51961 <small>(Exclusive Pre-Order Demo)</small>
|CRCsPAL          = 4B58A7A8
|CRCsPAL          = 4B58A7A8
|releasedatePAL    = November 21, 2003<br />2004 <small>(Platinum)</small>
|releasedatePAL    = November 21, 2003<br />2004 <small>(Platinum)</small>
Line 41: Line 42:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15066<br />PAPX-90517 <small>(Trial)</small><br />SLKA-25120
|serialsNTSCJ      = SCPS-15066<br />SLKA-25120 <small>(BigHit, Korea)</small><br />PAPX-90517 <small>(Trial)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = September 2, 2004
|releasedateNTSCJ  = September 2, 2004<br />May 8, 2009 <small>(BigHit, Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 143: Line 144:
* Also known as '''Prince of Persia: Jikan no Suna''' (JP)
* Also known as '''Prince of Persia: Jikan no Suna''' (JP)


 
==Fixed Issues==
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
 
{{Issue
{{Issue
|IssueName=
|IssueName= Severe ghosting
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=-1
|Description=
|Description= Ingame Bloom effect gets wrongly upscaled.
|Workaround=
|Workaround= In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot.
}}
}}
-->


==The gallery==
==The gallery==
ninja
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