Prince of Persia: The Sands of Time: Difference between revisions

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|reviewlinks      = [http://www.ign.com/articles/2003/11/07/prince-of-persia-the-sands-of-time-4 IGN]
|reviewlinks      = [http://www.ign.com/articles/2003/11/07/prince-of-persia-the-sands-of-time-4 IGN]
|reviewscore      = 9.6/10 (IGN)
|reviewscore      = 9.6/10 (IGN)
|progressive      = 1
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<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1

Revision as of 18:53, 22 July 2015

Prince of Persia: The Sands of Time

North American box art
Game general and emulation properties:
Progressive scan supported
Region NTSC-U:
Serial numbers: SLUS-20743
Release date: 11/06/03
CRCs: 7F6EB3D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51918
Release date: 11/21/03
CRCs: 4B58A7A8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15066
Release date: 09/02/04
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Montreal
Genre: Action, Adventure, Platformer
Wikipedia: Link
Game review links: IGN
Game review score: 9.6/10 (IGN)
Game description: Prince of Persia: The Sands of Time is a 3D platformer which focuses on acrobatics and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress.
Also known as "Prince of Persia: Jikan no Suna" in Japan.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core 2 Quad Q6600 (3.0GHz)
  • GeForce GTX 260
0.9.7 r1713 ? ? Fully playable except minor bug in final battle with Vizier. After you kill Vizier clone he can make new clone only if you use "Recall" sand power. Machina
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (Quad Core)
  • Nvidia GTS 450 1000MB
1.1.0 r5541 GSDX
  • SPU2-X
  • ?
Game plays fine, some FPS drops in certain areas (such as in the library with the light/mirrors puzzle), but the game is still perfectly playable. A minor graphic bug occurs when a non-ingame graphic cutscene starts (marked in red in the screenshot)
PAL Windows
  • AMD Athlon II X3 440 @ 3.0 Ghz
  • Nvidia GeForce GTS 450 1024MB
1.1.0 (r5682) GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, Works pretty much perfect, at least in native resolution. Speed is above 100% even without speedhacks. MTVU gives a good FPS boost - use it., "Ghosting" of 3d geometry in non-native resolutions.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5766 GSdx 5764 SSE41
  • SPU2-X 5764 2.0.0
  • LilyPad 5764 0.11.0
Runs above full speed.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game does not upscale particularly well. Everything gains a ghosty haze when upscaled, when run in native resolution game looks good. No graphical glitches or stuttering was encountered. Bios v 2.0 was used. Zrooney



The gallery

Public compatibility forum links