Phantasy Star Universe: Ambition of the Illuminus

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Revision as of 20:04, 9 May 2017 by Ryudo (talk | contribs) (Long report... but lots of testing was done.)
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Phantasy Star Universe: Ambition of the Illuminus
Phantasy Star Universe - Ambition of the Illuminus.jpg
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Fantasy Violence, Mild Language, Mild Suggestive Themes, Simulated Gambling)
PEGI rating: 12+
OFLC rating: M
Widescreen patch available
Supported up to six LAN/online players
Languages supported:
English: SLES-54892 & SLUS-21631
Japanese: SLPM-66663
German: SLES-54892
French: SLES-54892
Region NTSC-U:
Serial numbers: SLUS-21631
Release date: November 20, 2007
CRCs: 5EA50CB0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54892
Release date: January 25, 2008
February 14, 2008 (Australia)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66663
Release date: September 27, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sonic Team
Publisher(s): Sega
Genre: Action, RPG
Wikipedia: Link
Game review links: IGN User score7.9/10, Metacritic70/100
Game description: Phantasy Star Universe: Ambition of the Illuminus is the enhanced edition of Phantasy Star Universe, bringing a more personalized and interactive universe to the series. The online multiplayer world has been expanded, enriching the battle experience for up to six players with additional new maps and levels and lobbies. Gamers now have more customization options for their characters with additional weapons, armor and clothing, and they can bring this greater level of customization into their rooms, with the new room grid system that allows full customization of their personal space.
Ambition of the Illuminus is a direct continuation of Phantasy Star Universe. Shortly after the defeat of Magashi and the Endrum Collective, a mysterious group known as the Illuminus have appeared and threaten to exterminate all non-human races. The GUARDIANS are under attack, and Ethan Waber is now wanted for an attempted assassination. GUARDIAN instructor Laia Martinez is determined to find Ethan at any cost. As a new GUARDIAN receiving guidance from Laia, the player must search for Ethan and uncover the truth.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel Core i7-920 @ 3.40 GHz
  • NVIDIA GeForce GTX 285
0.9.8 (r4463) GSdx (r4459)
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v02.00, 60/60 FPS Machina
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
v1.5.0 (dev-2053 g0d3f02e)
GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Runs good so far. Recently started playing the game, so extensive testing hasn't been done yet. But from what I've seen so far I'll probably be able to fully beat the game just fine on PCSX2. FPS remains stable at 60 FPS, with a few dips here and there if using 5x Native as Internal Resolution when a lot of stuff is going on in the screen. Using 4x Native however, results in no slowdowns at all. The 'monsters don't move' glitch has yet to happen to me in this game, but as mentioned - I haven't done extensive testing yet. I will update this report eventually with further results regarding that matter.

There is a widescreen patch for this game, but unfortunately it causes quite a few graphical issues. Mainly the minimap being positioned wrong, (the cursor of your character is too far to the left), and also the target rectangle on monsters is misaligned as are the cut-in images of NPCs that talk during battles. Until those issues are fixed it might even be better to just play it in default aspect ratio (4:3) in my opinion.

Update: So I've been playing for several hours now, fought MANY battles, including various boss fights, and have yet to experience the issue where monsters get stuck. Either this got fixed in recent revisions of PCSX2, or it simply does not exist at all in THIS game and someone just copied the issue over from the original PSU. Marking it as fixed for now. No matter what I try, I can't reproduce it anymore. (Haven't tried it in prior versions of PCSX2 to the one I tested with. But I left the workaround intact for older versions of PCSX2).


  • Original names: ファンタシースターユニバース イルミナスの野望 (SLPM-66663)
  • Also known as Phantasy Star Universe: Illuminas no Yabou (JP)

Known Issues

Enemies stop moving

  • Status: Fixed
  • Type: Serious
  • Description: Enemies stop moving
  • Workaround: Fixed in recent revisions of PCSX2. For older versions go to Config > Emulation Settings > EE/IOP > Set Round Mode to 'Nearest' or 'Positive'

Gameplay Screenshots

Public compatibility forum links