Difference between revisions of "Phantasy Star Universe"

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m (Entry update, issue updated to Major severity, and added more info about it.)
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* 1.3.0-648 (GIT)
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* GSdx 20141004113334 AVX2
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* GSdx 20141026215358 AVX2</small>
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** Renderer: D3D11 HW
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** Internal Res: 2560x1440
* SPU2-X 20141004113334
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** Enable FXAA: ON
* SPU2-X 20141026215358
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* LilyPad 0.11.0</small>
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* SPU2-X 1.3.0-648
|Comments=BIOS: USA v02.30. Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive.
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|Comments=BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive.
 
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{{Issue
 
{{Issue
|IssueName=Enemies stop moving
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|IssueName=Enemies stop moving (Will result in getting stuck in Chapter 7's boss)
 
|IsFixed=0
 
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|IssueLevel=-1
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|IssueLevel=2
|Description=Enemies stop moving
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|Description=Enemies stop moving. This is particularly an issue in Chapter 7, where you have to fight a boss that's initially invisible. Because of this bug he will stay invisible and you'll be unable to progress. Make sure you have/create a regular Memory Card Save before this point, or you will have to start over the game, because Save States save this bug.
|Workaround=Needs '''EE Round Mode''' set to "Nearest" or "Positive".
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|Workaround=Needs '''EE Round Mode''' set to "Nearest" or "Positive". But as previously mentioned; You will need to do a clean boot of the game and load via a Memory Card Save.
 
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Revision as of 18:48, 21 November 2014

Phantasy Star Universe
PSU Cover (NTSC).jpg
Phantasy Star Universe
Region NTSC-U:
Serial numbers: SLUS-21194
Release date: 10/24/06
CRCs: 29B44F89
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54308
Release date: 11/24/06
CRCs: 38A5588B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66031
Release date: 08/31/06
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SEGA
Genre: Action / RPG
Wikipedia: Link


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U(?) ?
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285; ATI/AMD Radeon HD 7640G (mobile)
0.9.8 r4463 gsdx r4459
  • SPU2-X 1.4
  • Lilypad 0.10.0
BIOS: USA v02.00. FPS: 60/60FPS Machina
NTSC-U ?
  • AMD A8 4500M (mobile)
  • ATI/AMD Radeon HD 7640G (mobile)
1.0.0 gsdx 1.16
  • SPU2-X 2.0.0
  • Lilypad 0.10.0
BIOS: USA v02.00. Got 42-60 fps. 60 is common, in some areas dropped to 52 fps, uncommonly it dropped to 42-45. Setting 'Core GS' 'speedhacks' 'VU Cycle stealing' to 2 helped some, and MTVU helped a lot (CPU has 4 cores). Bluezeak
NTSC-U
Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-648 (GIT)
  • GSdx 1.3.0-648 0.1.16 AVX2
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-648
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. Ryudo



Known Issues

Enemies stop moving (Will result in getting stuck in Chapter 7's boss)

  • Status: Active
  • Type: Major
  • Description: Enemies stop moving. This is particularly an issue in Chapter 7, where you have to fight a boss that's initially invisible. Because of this bug he will stay invisible and you'll be unable to progress. Make sure you have/create a regular Memory Card Save before this point, or you will have to start over the game, because Save States save this bug.
  • Workaround: Needs EE Round Mode set to "Nearest" or "Positive". But as previously mentioned; You will need to do a clean boot of the game and load via a Memory Card Save.