Phantasy Star Universe: Difference between revisions
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|IssueName=Enemies stop moving | |IssueName=Enemies stop moving | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=-1 | ||
|Description=Enemies stop moving | |Description=Enemies stop moving | ||
|Workaround=Needs '''EE Round Mode''' set to "Nearest" or "Positive". | |Workaround=Needs '''EE Round Mode''' set to "Nearest" or "Positive". | ||
}} | }} |
Revision as of 08:02, 3 August 2014
Phantasy Star Universe | |||||||||||||||||||||||||||||||||||||||||
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Test configuration on Windows:
PCSX2 version: | 0.9.8 r4463; 1.0.0 |
Graphics by [[<n/a>, gsdx]]: | r4459. 1.16 |
Sound by SPU2-X: | 1.4, 2.0.0 |
Pad plugin is LilyPad: | 0.10.0 |
BIOS version: | USA v02.00. USA v02.00 |
Hack comments: <n/a>, <standard>
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core i7 920 @ 3.4 Ghz; AMD A8 4500M (mobile) |
GPU: | GeForce GTX 285; ATI/AMD Radeon HD 7640G (mobile) |
Comments: desktop - 60/60FPS; laptop - got 42-60 fps. 60 is common, in some areas dropped to 52 fps, uncommonly it dropped to 42-45. Setting 'Core GS' 'speedhacks' 'VU Cycle stealing' to 2 helped some, and MTVU helped a lot (CPU has 4 cores).
Known Issues
Enemies stop moving
- Type: Note (not an issue)
- Description: Enemies stop moving
- Workaround: Needs EE Round Mode set to "Nearest" or "Positive".