Phantasy Star Universe: Difference between revisions
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|image = PSU Cover (NTSC).jpg | |image = PSU Cover (NTSC).jpg | ||
|caption = Phantasy Star Universe | |caption = Phantasy Star Universe | ||
|developer = SEGA | |developer = SEGA, Sonic Team | ||
|genre = Action | |genre = Action, RPG | ||
|wikipedia = [http://en.wikipedia.org/wiki/Phantasy_Star_Universe Link] | |wikipedia = [http://en.wikipedia.org/wiki/Phantasy_Star_Universe Link] | ||
|gameinfo = | |gameinfo = | ||
|reviewlinks = [http://www.metacritic.com/game/playstation-2/phantasy-star-universe Metacritic] | |||
|reviewscore = 68/100 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21194 | |serialsNTSCU = SLUS-21194 | ||
|CRCsNTSCU = 29B44F89 | |CRCsNTSCU = 29B44F89 | ||
|releasedateNTSCU = | |releasedateNTSCU = October 24, 2006 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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|serialsPAL = SLES-54308 | |serialsPAL = SLES-54308 | ||
|CRCsPAL = 38A5588B | |CRCsPAL = 38A5588B | ||
|releasedatePAL = | |releasedatePAL = November 24, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|serialsNTSCJ = SLPM-66031 | |serialsNTSCJ = SLPM-66031 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = August 31, 2006 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 21:24, 21 November 2014
Developer(s): SEGA, Sonic Team
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 68/100
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U(?) | ? |
|
0.9.8 r4463 | gsdx r4459 |
|
BIOS: USA v02.00. FPS: 60/60FPS | Machina |
NTSC-U | ? |
|
1.0.0 | gsdx 1.16 |
|
BIOS: USA v02.00. Got 42-60 fps. 60 is common, in some areas dropped to 52 fps, uncommonly it dropped to 42-45. Setting 'Core GS' 'speedhacks' 'VU Cycle stealing' to 2 helped some, and MTVU helped a lot (CPU has 4 cores). | Bluezeak |
NTSC-U
|
Windows 7 Ultimate x64 (SP1)
|
|
|
|
|
BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. | Ryudo |
Known Issues
Enemies stop moving (Will result in getting stuck in Chapter 7's boss)
- Status: Active
- Type: Major
- Description: Enemies stop moving. This is particularly an issue in Chapter 7, where you have to fight a boss that's initially invisible. Because of this bug he will stay invisible and you'll be unable to progress. Make sure you have/create a regular Memory Card Save before this point, or you will have to start over the game, because Save States save this bug.
- Workaround: Needs EE Round Mode set to "Nearest" or "Positive". But as previously mentioned; You will need to do a clean boot of the game and load via a Memory Card Save.