Phantasy Star Universe: Difference between revisions

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== Gallery ==
== Gallery ==
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Phantasy_Star_Universe_Forum_1.jpg|Phantasy Star Universe (SLES 54308)
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{{Phantasy Star series}}
{{Phantasy Star series}}

Revision as of 01:46, 1 March 2015

Phantasy Star Universe

Phantasy Star Universe NTSC Cover Art
Region NTSC-U:
Serial numbers: SLUS-21194
Release date: October 24, 2006
CRCs: 29B44F89
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54308
Release date: November 24, 2006
CRCs: 38A5588B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66031
Release date: August 31, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SEGA, Sonic Team
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 68/100
Game description: Phantasy Star Universe, often abbreviated as PSU, is an action role-playing game similar to the Phantasy Star Online games. It takes place in the same universe as the games of the Online series and the original series before it, but in a different star system called Gurhal. Like most of the PSO titles, PSU is playable in both a persistent, massively multiplayer online network mode (Unfortunately, not working on PCSX2) and a full featured single-player story mode.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
29 12 2012 1.1.0 r5492- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [28 12 2012]
  • LilyPad 0.11.0 [28 12 2012]
Runs at 200% speed.
NTSC-U(?) ?
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285; ATI/AMD Radeon HD 7640G (mobile)
0.9.8 r4463 gsdx r4459
  • SPU2-X 1.4
  • Lilypad 0.10.0
BIOS: USA v02.00. FPS: 60/60FPS Machina
NTSC-U ?
  • AMD A8 4500M (mobile)
  • ATI/AMD Radeon HD 7640G (mobile)
1.0.0 gsdx 1.16
  • SPU2-X 2.0.0
  • Lilypad 0.10.0
BIOS: USA v02.00. Got 42-60 fps. 60 is common, in some areas dropped to 52 fps, uncommonly it dropped to 42-45. Setting 'Core GS' 'speedhacks' 'VU Cycle stealing' to 2 helped some, and MTVU helped a lot (CPU has 4 cores). Bluezeak
NTSC-U
Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.1-20 (GIT)
  • GSdx 1.3.1-20 0.1.16 SSE4
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.1-20
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. Update on this: Upon doing another playthrough, EE Round Mode Positive prevented the boss from staying invisible, but he ended up not moving again. But at least I could progress now, because he could be hit still. Ryudo



Known Issues

Enemies stop moving (Will result in getting stuck in Chapter 7's boss)

  • Status: Active
  • Type: Major
  • Description: Enemies stop moving. This is particularly an issue in Chapter 7, where you have to fight a boss that's initially invisible. Because of this bug he will stay invisible and you'll be unable to progress. Make sure you have/create a regular Memory Card Save before this point, or you will have to start over the game, because Save States save this bug.
  • Workaround: Needs EE Round Mode set to "Nearest" or "Positive". But as previously mentioned; You will need to do a clean boot of the game and load via a Memory Card Save.

Gallery

Public compatibility forum links