Phantasy Star Universe: Difference between revisions
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* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
* Conversative Buffer Allocation | * Conversative Buffer Allocation | ||
* Native Resolution: 2560x1440 2880x1620 | * Native Resolution: 2560x1440 and 2880x1620 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
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* SPU2-X | * SPU2-X | ||
* LilyPad | * LilyPad | ||
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1440p (2K) 60 FPS | |Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1440p (2K) 60 FPS, no freezes, bugs or brakes. Very good quality and quality textures in general. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} |