Phantasy Star Universe: Difference between revisions

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* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Conversative Buffer Allocation
* Conversative Buffer Allocation
* Native Resolution: 2560x1440 2880x1620
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
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* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1440p (2K) 60 FPS, patch 16:9, no freezes, lags or brakes. Very good quality and quality textures in general.
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1440p (2K) 60 FPS, no freezes, bugs or brakes. Very good quality and quality textures in general.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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