Phantasy Star Universe: Difference between revisions

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|Comments=BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. '''Update on this:''' Upon doing another playthrough, EE Round Mode Positive prevented the boss from staying invisible, but he ended up not moving again. But at least I could progress now, because he could be hit still.
|Comments=BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. '''Update on this:''' Upon doing another playthrough, EE Round Mode Positive prevented the boss from staying invisible, but he ended up not moving again. But at least I could progress now, because he could be hit still.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Nvidia GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=The game runs at 1440p (2K) 60 FPS, patch 16:9, no freezes, lags or brakes. Very good quality and quality textures in general.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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