Pac-Man World 2: Difference between revisions

Jump to navigation Jump to search
(I'm not touching these trade mark names, no way...:-) )
No edit summary
((I'm not touching these trade mark names, no way...:-) ))
(5 intermediate revisions by 2 users not shown)
Line 8: Line 8:
The player controls Pac-Man in a 3D environment along a linear, yet three-dimensional path with the simple objective of reaching the end. The game has twenty-five levels and sixteen Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town.
The player controls Pac-Man in a 3D environment along a linear, yet three-dimensional path with the simple objective of reaching the end. The game has twenty-five levels and sixteen Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town.
|wikipedia        =[http://en.wikipedia.org/wiki/Pac-Man_World_2 Link]
|wikipedia        =[http://en.wikipedia.org/wiki/Pac-Man_World_2 Link]
|widescreen        = 2
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/537156-pac-man-world-2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/537156-pac-man-world-2 Link]
|numberofplayers  = 2
|numberofplayers  = 2
Line 19: Line 19:
|french            = SCES-50888
|french            = SCES-50888
|german            = SCES-50888
|german            = SCES-50888
|japanese          = SCPS-55038
|japanese          = SCPS-55038 &  SLPS-25141
|english          = SCES-50888 & SLUS-20224
|english          = SCES-50888 & SLUS-20224 & SLUS-20224GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 42: Line 42:
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 25, 2002
|releasedateNTSCJ  = July 25, 2002
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
Line 92: Line 92:
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=1
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
Line 102: Line 102:
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.20(10/02/2006), You need press start in the tutorial in the begin for not freezing,the game is okey., Status
|Comments=USA v02.20(10/02/2006), You need press start in the tutorial in the begin for not freezing,the game is okey.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz (only 2 cores)
|GPU=ATI 6950 2048MB
|Revision=v1.5.0-dev-889-g0857902
|Graphics=GSDX SSE41 (D3D11 Hardware)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed.
|Tester=Spirit
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7-930 @ 2.8Ghz
|GPU=Nvidia GTX 970 4095 MB
|Revision=PCSX2 v1.5.0-dev-1764-g80be9d9
|Graphics=GSdx
|Sound=
|Comments=EE Cyclerate: -1. I was able to run through every single level from beginning to end (I even sat through the tutorial) without issue. The game seemed to run at 100% speed 100% of the time. I cannot recall a single instance where I had a slowdown. Hangs at the beginning of Butane Pain without the EE Cyclerate adjustment or the EE Timing hack. Audio occasionally makes a slight ringing noise, but I've noticed no issues otherwise.
|Tester={{ForumUser|MadDawg}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
67,565

edits

Navigation menu