Bureaucrats, ninja, Administrators
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((I'm not touching these trade mark names, no way...:-) )) |
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The player controls Pac-Man in a 3D environment along a linear, yet three-dimensional path with the simple objective of reaching the end. The game has twenty-five levels and sixteen Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town. | The player controls Pac-Man in a 3D environment along a linear, yet three-dimensional path with the simple objective of reaching the end. The game has twenty-five levels and sixteen Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town. | ||
|wikipedia =[http://en.wikipedia.org/wiki/Pac-Man_World_2 Link] | |wikipedia =[http://en.wikipedia.org/wiki/Pac-Man_World_2 Link] | ||
|widescreen = | |widescreen = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/537156-pac-man-world-2 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/537156-pac-man-world-2 Link] | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
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|french = SCES-50888 | |french = SCES-50888 | ||
|german = SCES-50888 | |german = SCES-50888 | ||
|japanese = SCPS-55038 | |japanese = SCPS-55038 & SLPS-25141 | ||
|english = SCES-50888 & SLUS-20224 | |english = SCES-50888 & SLUS-20224 & SLUS-20224GH | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = July 25, 2002 | |releasedateNTSCJ = July 25, 2002 | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=1 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
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*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=USA v02.20(10/02/2006), You need press start in the tutorial in the begin for not freezing,the game is okey. | |Comments=USA v02.20(10/02/2006), You need press start in the tutorial in the begin for not freezing,the game is okey. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz (only 2 cores) | |||
|GPU=ATI 6950 2048MB | |||
|Revision=v1.5.0-dev-889-g0857902 | |||
|Graphics=GSDX SSE41 (D3D11 Hardware) | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Bios: Japan v02.50<br />Works Fine with Full Speed. | |||
|Tester=Spirit | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7-930 @ 2.8Ghz | |||
|GPU=Nvidia GTX 970 4095 MB | |||
|Revision=PCSX2 v1.5.0-dev-1764-g80be9d9 | |||
|Graphics=GSdx | |||
|Sound= | |||
|Comments=EE Cyclerate: -1. I was able to run through every single level from beginning to end (I even sat through the tutorial) without issue. The game seemed to run at 100% speed 100% of the time. I cannot recall a single instance where I had a slowdown. Hangs at the beginning of Butane Pain without the EE Cyclerate adjustment or the EE Timing hack. Audio occasionally makes a slight ringing noise, but I've noticed no issues otherwise. | |||
|Tester={{ForumUser|MadDawg}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |