PaRappa the Rapper 2: Difference between revisions

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m (New workaround for objects getting in the way of lyrics. 'Will (maybe) add new test configuration and change game description.)
 
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{{infobox
{{infobox
|image            = PaRappa_the_Rapper_2.png
|image            = PaRappa_the_Rapper_2.png
|caption          = European cover art
|caption          =  
|developer        = NanaOn-Sha
|developer        = [[NanaOn-Sha]]
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|genre            = Music
|genre            = Music
|wikipedia        = [https://en.wikipedia.org/wiki/PaRappa_the_Rapper_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/466378-parappa-the-rapper-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/466378-parappa-the-rapper-2/index.html GameRankings]|67/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/parappa-the-rapper-2 Metacritic]|67/100}}
|gameinfo          = The original rap star is back in the house! See if you have enough rhythm to keep the beat with everyone's favorite rappin' puppy. Join Parappa and a cast of new and familiar characters on a mission of the utmost importance: prevent the Evil Noodle Syndicate from turning everything into noodles. Check out the funky fresh tunes that are guaranteed to get your toes tappin' and your head bobbin'.<br />
|gameinfo          = The original rap star is back in the house! See if you have enough rhythm to keep the beat with everyone's favorite rappin' puppy. Join Parappa and a cast of new and familiar characters on a mission of the utmost importance: prevent the Evil Noodle Syndicate from turning everything into noodles. Check out the funky fresh tunes that are guaranteed to get your toes tappin' and your head bobbin'.<br />
This is a sequel to the PS1 game "PaRappa the Rapper". This game features a storyline in which all of the foods in PaRappa's town are turning into noodles. This is because of the evil "Noodle Syndicate". PaRappa and his friends must rap in order to beat this evil corporation and restore all of the town's foods.
This time, Parappa won a 100 year supply of noodle products. He liked it at first but later got sick of it. His love, Sunny Funny, friendly mocked him by calling him a baby for refusing to eat noodles and he started to question his maturity. But he then noticed something: everything in his town is turning into noodles! Including food! It's now his job to be a grown up and save the day.<br />
|wikipedia        = [http://en.wikipedia.org/wiki/PaRappa_the_Rapper_2 Link]
<!-- General props -->
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/466378-parappa-the-rapper-2 Link]
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/016/016674.html IGN]|7.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/parappa-the-rapper-2 Metacritic]|67/100}}
|widescreenpatch  = 1
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating_text    = Comic Mischief
|na_rating_text    = Comic Mischief
|na_rating        = E
|na_rating        = E
<!-- Language props -->
|italian          = SCES-50408
|italian          = SCES-50408
|spanish          = SCES-50408
|spanish          = SCES-50408
Line 21: Line 23:
|japanese          = SCPS-15017 & SCUS-97167 & SCPS-19201 & PCPX-96320
|japanese          = SCPS-15017 & SCUS-97167 & SCPS-19201 & PCPX-96320
|english          = SCES-50408 & SCPS-15017 & SCUS-97167
|english          = SCES-50408 & SCPS-15017 & SCUS-97167
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 28: Line 29:
|releasedateNTSCU  = January 23, 2002
|releasedateNTSCU  = January 23, 2002
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 34: Line 35:
|serialsPAL        = SCES-50408
|serialsPAL        = SCES-50408
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = 2002
|releasedatePAL    = April 5, 2002
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 41: Line 42:
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15017<br />SCPS-19201 <small>(PlayStation 2 the Best)</small><br />PCPX-96320 <small>(Trial)</small>
|serialsNTSCJ      = SCPS-15017<br />SCPS-19201 <small>(PlayStation 2 the Best)</small><br />PCPX-96320 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 649CD4B5
|releasedateNTSCJ  = August 30, 2001<br />June 27, 2002 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = August 30, 2001<br />June 27, 2002 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
Line 54: Line 55:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel® Xeon® Processor E5410
|CPU=Intel Xeon E5410 @ 2.33 GHz
(12M Cache, 2.33 GHz, 1333 MHz FSB)
|GPU=ATI Radeon HD 5770
|GPU=ATI Radeon HD 5770
|Revision=PCSX2 0.9.8 r4600
|Revision=0.9.8 (r4600)
|Graphics=GSdx 4600
|Graphics=GSdx (r4600)
|Sound=
|Sound=
* SPU2-X r4600m
* SPU2-X (r4600m)
* LilyPad r4510
* LilyPad (r4510)
|Comments=BIOS: SCPH39001, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, mVU Block Hack, VU Cycle Stealing are safe. The game is completely playable.  
|Comments=BIOS: SCPH39001, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, mVU Block Hack, VU Cycle Stealing are safe. The game is completely playable.  
|Tester=MyDreamName
|Tester=MyDreamName
Line 69: Line 69:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5492
|Revision=1.1.0 (r5492)
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=Intel Core i5-4210U @ 1.70 GHz
|GPU=NVIDIA GeForce 840M
|Revision=1.5.0 (dev-1999-gd23caa9)
|Graphics=GSdx 1.1.0 SSE2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Game speed at 50 FPS (PAL speed) during the entire game with Hardware OpenGL, native resolution and Hardware Depth enabled. No graphical issue, except for the black/void square at the upper left corner, but it's only a minor issue.
|Tester=SomosExe
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10 home 64bit build 19045
|CPU=Intel Core i5-8500 CPU 3.00GHz
|GPU=NVIDIA GeForce GTX 1050Ti
|Revision=Nightly v1.7.3923
|Graphics=Automatic (Default)
|Sound=Default
|Comments=(SCPS-15017)Reached endings with very minor graphical glitches. Framerate problems didn't happend.
|Tester=Seruranblue
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Ubuntu 22.04 LTS
|CPU=?
|CPU=Ryzen 9 3950X @ 3.5GHz
|GPU=?
|GPU=Radeon RX 570 (8GB)
|Revision=?
|Revision=1.7.0 (Nightly 1.7.3228)
|Graphics=?
|Graphics=GSdx (Vulkan HW) (Nightly 1.7.3228)
|Sound=?
|Sound=SPU2 (Cubeb) (Nightly 1.7.3228)
|Comments=?
|Comments=Game works as it should besides Cool mode dropping the game's frame rate in only Stage 1 for an unknown reason, as well as mipmapping being broken in the VS mode for every song (which is fixable, but breaks Stage 6's sprites if done).
|Tester=?
|Tester=pahaze
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
== Trivia ==
* Original names: '''パラッパラッパー2''' (SCPS-15017) & (SCPS-19201)
* Original names: '''パラッパラッパー2''' (SCPS-15017) & (SCPS-19201)
* This is the sequel to the PS1 game [https://en.wikipedia.org/wiki/PaRappa_the_Rapper PaRappa the Rapper].


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Blur effects are offset when upscaling
|IsFixed=0
|IssueLevel=0
|Description=The blur effects are being offset during upscaling, resulting in the effect not working properly.
|Workaround=In the latest dev build, turn off Half Pixel Offset, change Round Sprite to Full, and turn on Align Sprite and Wild Arms Hack. In versions prior to 1.7, go to Config > Graphics Settings > Hacks and set Texture Offsets according to your resolution scale below.
<spoiler show="Show table" hide="Hide">
{| class="wikitable" style="border-collapse:collapse"
! Resolution !! X !! Y
|-
| 2x Native || 300 || 300
|-
| 3x Native || 333 || 333
|-
| 4x Native || 367 || 367
|-
| 5x Native || 400 || 400
|-
| 6x Native || 433 || 433
|-
| 7x Native || 467 || 467
|-
| 8x Native || 500 || 500
|}
</spoiler>
}}


==Known Issues==
==Fixed Issues==
{{Issue
|IssueName=Mipmapping issues
|IsFixed=1
|IssueLevel=0
|Description=Many mipmap issues are present, for example the background fog in the multiplayer mode doesn't work.   
|Workaround=Go to Config > Graphics Settings > Renderer, set Mipmapping to Full, then go to Hacks and set Trilinear Filtering to Ultra. Do note that this may break Stage 6's sprites and only corrects some cases. Or use Software renderer in nightly build. Fixed on v1.7.3939
}}


{{Issue
{{Issue
|IssueName=Objects sometimes get in the way of lyrics in HW mode
|IssueName=Black box at the top left of the screen
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=On hardware mode, objects sometimes get in the way of lyrics. This is a problem on three out of eight levels.
|Description=A black box appears at the top left of the screen in both HW and SW modes
|Workaround=It is not a problem on software mode, which can be easily run by any modern CPU. Software mode also produces another graphical error on the top left corner of the screen. However, this does not get in front of lyrics and is very minor. Another workaround is to use hardware OpenGL and enable hardware depth, but it can cause the same graphical error as the one mentioned before.
|Workaround=This issue is fixed in 1.7.0. For older builds, the "Disable Depth Emulation" HW hack can be used but will cause additional graphical issues.
}}
 
{{Issue
|IssueName=Framerate problems
|IsFixed=1
|IssueLevel=2
|Description=In Nightly builds of PCSX2, the game randomly drops to 30 FPS. This is most common in cool mode, but can also happen in other places.
|Workaround=Play on an older version of PCSX2. Fixed in the latest 1.7 dev build.
}}
}}


{{Issue
{{Issue
|IssueName=The "rappin' bad" effect is missing
|IssueName=The "rappin' bad" effect is missing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|Description=The "rappin' bad" effect is not shown. (This can also be seen in the PS4 port of the game)
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and make sure Hardware Depth/Depth Emulation is enabled, or set Renderer to any of the "(Software)" options. A different issue will appear in the top left corner of the screen. However, this is a very minor issue that does not get in front of the lyrics. In newer versions this is completely fixed
}}
 
{{Issue
|IssueName=The "rappin' bad" effect is rendered incorrectly
|IsFixed=1
|IssueLevel=0
|Description=The noodles seen in bad mode appear as strange squares
|Workaround=In older versions of PCSX2 (before 1.7.0) go to Config > Video (GS) > Plugin Settings, set internal resolution to native. In newer versions (1.7.0 and after) this issue has been fixed. (Note: the HW hack disable safe features uses the upscaling from older versions making the issue appear again)   
}}
 
{{Issue
|IssueName=Objects sometimes get in the way of lyrics
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The "rappin' bad" effect is missing on both hardware and software mode and the same effect is also missing from the intro movie sequence.
|Description=Objects sometimes get in the way of lyrics.
|Workaround=On PCSX2 version 0.9.7 and below, aggressive EE cyclerate hacks (50%) must be enabled to get through the intro menu sequence. On these versions, although, any level past level 1 is not playable due to freezes on scenechanges ("Cool" mode not confirmed because while in "Cool", the level only remains in one scene).
|Workaround=Go to Config > Video (GS) > Plugin Settings > HW hacks, and turn off disable depth emulation.  
}}


{{Issue
|IssueName=Glitched floor texture in stage 2 with non-Software Renderer
|IsFixed=1
|IssueLevel=0
|Description=Floor texture looks different in stage 2. (with non-Software Renderer)
|Workaround=Fixed in nightly v1.7.3925
}}
}}



Latest revision as of 19:03, 22 January 2023

PaRappa the Rapper 2
PaRappa the Rapper 2.png
Game general and emulation properties:
ESRB rating: E (Comic Mischief)
PEGI rating: 3+
Widescreen patch available
Supports up to two local players
Languages supported:
English: SCES-50408 & SCPS-15017 & SCUS-97167
Japanese: SCPS-15017 & SCUS-97167 & SCPS-19201 & PCPX-96320
German: SCES-50408
French: SCES-50408
Spanish: SCES-50408
Italian: SCES-50408
Region NTSC-U:
Serial numbers: SCUS-97167
Release date: January 23, 2002
CRCs: 2D368982
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50408
Release date: April 5, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15017
SCPS-19201 (PlayStation 2 the Best)
PCPX-96320 (Trial)
Release date: August 30, 2001
June 27, 2002 (PlayStation 2 the Best)
CRCs: 649CD4B5
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): NanaOn-Sha
Publisher(s): SCEI (JP), SCEA (US), SCEE (EU)
Genre: Music
Wikipedia: Link
Game review links: GameRankings67/100, Metacritic67/100
Game description: The original rap star is back in the house! See if you have enough rhythm to keep the beat with everyone's favorite rappin' puppy. Join Parappa and a cast of new and familiar characters on a mission of the utmost importance: prevent the Evil Noodle Syndicate from turning everything into noodles. Check out the funky fresh tunes that are guaranteed to get your toes tappin' and your head bobbin'.
This time, Parappa won a 100 year supply of noodle products. He liked it at first but later got sick of it. His love, Sunny Funny, friendly mocked him by calling him a baby for refusing to eat noodles and he started to question his maturity. But he then noticed something: everything in his town is turning into noodles! Including food! It's now his job to be a grown up and save the day.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Xeon E5410 @ 2.33 GHz
  • ATI Radeon HD 5770
0.9.8 (r4600) GSdx (r4600)
  • SPU2-X (r4600m)
  • LilyPad (r4510)
BIOS: SCPH39001, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, mVU Block Hack, VU Cycle Stealing are safe. The game is completely playable. MyDreamName
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 10
  • Intel Core i5-4210U @ 1.70 GHz
  • NVIDIA GeForce 840M
1.5.0 (dev-1999-gd23caa9) GSdx 1.1.0 SSE2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Game speed at 50 FPS (PAL speed) during the entire game with Hardware OpenGL, native resolution and Hardware Depth enabled. No graphical issue, except for the black/void square at the upper left corner, but it's only a minor issue. SomosExe
NTSC-J Windows 10 home 64bit build 19045
  • Intel Core i5-8500 CPU 3.00GHz
  • NVIDIA GeForce GTX 1050Ti
Nightly v1.7.3923 Automatic (Default) Default (SCPS-15017)Reached endings with very minor graphical glitches. Framerate problems didn't happend. Seruranblue


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 22.04 LTS
  • Ryzen 9 3950X @ 3.5GHz
  • Radeon RX 570 (8GB)
1.7.0 (Nightly 1.7.3228) GSdx (Vulkan HW) (Nightly 1.7.3228) SPU2 (Cubeb) (Nightly 1.7.3228) Game works as it should besides Cool mode dropping the game's frame rate in only Stage 1 for an unknown reason, as well as mipmapping being broken in the VS mode for every song (which is fixable, but breaks Stage 6's sprites if done). pahaze

Trivia

  • Original names: パラッパラッパー2 (SCPS-15017) & (SCPS-19201)
  • This is the sequel to the PS1 game PaRappa the Rapper.

Known Issues

Blur effects are offset when upscaling

  • Status: Active
  • Type: Minor
  • Description: The blur effects are being offset during upscaling, resulting in the effect not working properly.
  • Workaround: In the latest dev build, turn off Half Pixel Offset, change Round Sprite to Full, and turn on Align Sprite and Wild Arms Hack. In versions prior to 1.7, go to Config > Graphics Settings > Hacks and set Texture Offsets according to your resolution scale below.

Fixed Issues

Mipmapping issues

  • Status: Fixed
  • Type: Minor
  • Description: Many mipmap issues are present, for example the background fog in the multiplayer mode doesn't work.
  • Workaround: Go to Config > Graphics Settings > Renderer, set Mipmapping to Full, then go to Hacks and set Trilinear Filtering to Ultra. Do note that this may break Stage 6's sprites and only corrects some cases. Or use Software renderer in nightly build. Fixed on v1.7.3939

Black box at the top left of the screen

  • Status: Fixed
  • Type: Serious
  • Description: A black box appears at the top left of the screen in both HW and SW modes
  • Workaround: This issue is fixed in 1.7.0. For older builds, the "Disable Depth Emulation" HW hack can be used but will cause additional graphical issues.

Framerate problems

  • Status: Fixed
  • Type: Major
  • Description: In Nightly builds of PCSX2, the game randomly drops to 30 FPS. This is most common in cool mode, but can also happen in other places.
  • Workaround: Play on an older version of PCSX2. Fixed in the latest 1.7 dev build.

The "rappin' bad" effect is missing

  • Status: Fixed
  • Type: Minor
  • Description: The "rappin' bad" effect is not shown. (This can also be seen in the PS4 port of the game)
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and make sure Hardware Depth/Depth Emulation is enabled, or set Renderer to any of the "(Software)" options. A different issue will appear in the top left corner of the screen. However, this is a very minor issue that does not get in front of the lyrics. In newer versions this is completely fixed

The "rappin' bad" effect is rendered incorrectly

  • Status: Fixed
  • Type: Minor
  • Description: The noodles seen in bad mode appear as strange squares
  • Workaround: In older versions of PCSX2 (before 1.7.0) go to Config > Video (GS) > Plugin Settings, set internal resolution to native. In newer versions (1.7.0 and after) this issue has been fixed. (Note: the HW hack disable safe features uses the upscaling from older versions making the issue appear again)

Objects sometimes get in the way of lyrics

  • Status: Fixed
  • Type: Serious
  • Description: Objects sometimes get in the way of lyrics.
  • Workaround: Go to Config > Video (GS) > Plugin Settings > HW hacks, and turn off disable depth emulation.

Glitched floor texture in stage 2 with non-Software Renderer

  • Status: Fixed
  • Type: Minor
  • Description: Floor texture looks different in stage 2. (with non-Software Renderer)
  • Workaround: Fixed in nightly v1.7.3925

Public compatibility forum links