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* Original names: '''パラッパラッパー2''' (SCPS-15017) & (SCPS-19201) | * Original names: '''パラッパラッパー2''' (SCPS-15017) & (SCPS-19201) | ||
* This is the sequel to the PS1 game [https://en.wikipedia.org/wiki/PaRappa_the_Rapper PaRappa the Rapper]. | * This is the sequel to the PS1 game [https://en.wikipedia.org/wiki/PaRappa_the_Rapper PaRappa the Rapper]. | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Blur effects are offset when upscaling | |IssueName=Blur effects are offset when upscaling | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The blur effects are being offset during upscaling, resulting in the effect not working properly. | |Description=The blur effects are being offset during upscaling, resulting in the effect not working properly. | ||
|Workaround= | |Workaround=In the latest dev build, turn off Half Pixel Offset, change Round Sprite to Full, and turn on Align Sprite and Wild Arms Hack. In versions prior to 1.7, go to Config > Graphics Settings > Hacks and set Texture Offsets according to your resolution scale below. | ||
}} | |||
{| class="wikitable" style="border-collapse:collapse" | {| class="wikitable collapsible collapsed spoiler" style="border-collapse:collapse" | ||
! Resolution !! X !! Y | ! Resolution !! X !! Y | ||
|- | |- | ||
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| 8x Native || 500 || 500 | | 8x Native || 500 || 500 | ||
|} | |} | ||
{{Issue | {{Issue | ||
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==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | |||
|IssueName=Framerate problems | |||
|IsFixed=1 | |||
|IssueLevel=2 | |||
|Description=In Nightly builds of PCSX2, the game randomly drops to 30 FPS. This is most common in cool mode, but can also happen in other places. | |||
|Workaround=Play on an older version of PCSX2. Fixed in the latest 1.7 dev build. | |||
}} | |||
{{Issue | |||
|IssueName=GIF has to finish before VIF1 | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Workaround=Delay VIF1 via gamefixes. | |||
}} | |||
{{Issue | {{Issue | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=A black box appears at the top left of the screen in both HW and SW modes | |Description=A black box appears at the top left of the screen in both HW and SW modes | ||
|Workaround=This issue is fixed in 1.7.0 | |Workaround=This issue is fixed in 1.7.0. For older builds, the "Disable Depth Emulation" HW hack can be used but will cause additional graphical issues. | ||
}} | |||
{{Issue | |||
|IssueName=Objects sometimes get in the way of lyrics | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Objects sometimes get in the way of lyrics. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings > HW hacks, and turn off disable depth emulation. | |||
}} | |||
{{Issue | |||
|IssueName=Mipmapping issues | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Many mipmap issues are present, for example the background fog in the multiplayer mode doesn't work. | |||
|Workaround=Go to Config > Graphics Settings > Renderer, set Mipmapping to Full, then go to Hacks and set Trilinear Filtering to Ultra. Do note that this may break Stage 6's sprites and only corrects some cases. Or use Software renderer in nightly build. Fixed on v1.7.3939 | |||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Glitched floor texture in stage 2 with non-Software Renderer | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Floor texture looks different in stage 2. (with non-Software Renderer) | ||
|Workaround= | |Workaround=Fixed in nightly v1.7.3925 | ||
}} | }} | ||
{{PaRappa the Rapper series}} | {{PaRappa the Rapper series}} |