PCSX2 Documentation/WxWidgets Coding Strategies: Difference between revisions
PCSX2 Documentation/WxWidgets Coding Strategies (view source)
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==Guidelines== | ==Guidelines== | ||
The wx-based codebase for PCSX2 is designed to 'lean' heavily on wxWidgets, meaning that PCSX2 will whenever possible use wx-provided tools and classes instead of re-inventing our own. This decision was made as it allows us take full advantage of the cross-platform tools offered by wxWidgets, which ensures more correct behavior on Windows and Linux alike and, in turn makes life simpler for all PCSX2 developers. | The wx-based codebase for PCSX2 is designed to 'lean' heavily on wxWidgets, meaning that PCSX2 will whenever possible use wx-provided tools and classes instead of re-inventing our own. This decision was made as it allows us take full advantage of the cross-platform tools offered by wxWidgets, which ensures more correct behavior on Windows and Linux alike and, in turn makes life simpler for all PCSX2 developers. | ||
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... as this provides a clear identifier to cross-platform programmers which files they're looking at when they use things like Find-in-Files and other global search tools. | ... as this provides a clear identifier to cross-platform programmers which files they're looking at when they use things like Find-in-Files and other global search tools. | ||
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