PCSX2 Documentation/Threading Advanced: Difference between revisions
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''Threading In-Depth'' | ''Threading In-Depth'' | ||
For definitions of Mutex, Semaphore, and Atomic Operations, please use google or see our [[Threading Basics]] section. This section will cover advanced threading concepts that are important for allowing a program like PCSX2 to be able to operate smoothly -- responsive to the user and relatively deadlock-free. If you plan to be doing programming work on PCSX2 user interfaces or virtual machine management, then this section will be an important read. | For definitions of Mutex, Semaphore, and Atomic Operations, please use google or see our [[PCSX2_Documentation/Threading Basics]] section. This section will cover advanced threading concepts that are important for allowing a program like PCSX2 to be able to operate smoothly -- responsive to the user and relatively deadlock-free. If you plan to be doing programming work on PCSX2 user interfaces or virtual machine management, then this section will be an important read. | ||
==Avoiding Unresponsiveness and Deadlock== | ==Avoiding Unresponsiveness and Deadlock== |