PCSX2 Documentation/Threading Advanced: Difference between revisions

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''Threading In-Depth''
''Threading In-Depth''


For definitions of Mutex, Semaphore, and Atomic Operations, please use google or see our [[PCSX2_Documentation/Threading Basics]] section. This section will cover advanced threading concepts that are important for allowing a program like PCSX2 to be able to operate smoothly -- responsive to the user and relatively deadlock-free. If you plan to be doing programming work on PCSX2 user interfaces or virtual machine management, then this section will be an important read.
For definitions of Mutex, Semaphore, and Atomic Operations, please use google or see our [[PCSX2_Documentation/Threading Basics | Threading Basics]] section. This section will cover advanced threading concepts that are important for allowing a program like PCSX2 to be able to operate smoothly -- responsive to the user and relatively deadlock-free. If you plan to be doing programming work on PCSX2 user interfaces or virtual machine management, then this section will be an important read.


==Avoiding Unresponsiveness and Deadlock==
==Avoiding Unresponsiveness and Deadlock==
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