PCSX2 Documentation/The PCSX2 Program Flow: Difference between revisions

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<code>in [https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/AppInit.cpp AppInit.cpp]</code>
'''in [https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/AppInit.cpp AppInit.cpp]'''
<source lang="cpp">
<source lang="cpp">
bool Pcsx2App::OnInit()
bool Pcsx2App::OnInit()
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In addition to Application classes, there are also Frame classes. So when we call the OpenMainFrame function, what happens? Take a look at this code:
In addition to Application classes, there are also Frame classes. So when we call the OpenMainFrame function, what happens? Take a look at this code:


<code>in [https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/AppInit.cpp pcsx2/gui/AppInit.cpp]</code>
'''in [https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/AppInit.cpp pcsx2/gui/AppInit.cpp]'''
<source lang="cpp">
<source lang="cpp">
void Pcsx2App::OpenMainFrame()
void Pcsx2App::OpenMainFrame()
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Here we're creating an instance of the MainEmuFrame class. That class contains members for all the cool GUI elements, buttons, menus, stuff like that. So let's take a step further. Suppose we want to boot up a game. When we select Boot DVD in the pcsx2 menus, we are calling upon this function here:
Here we're creating an instance of the MainEmuFrame class. That class contains members for all the cool GUI elements, buttons, menus, stuff like that. So let's take a step further. Suppose we want to boot up a game. When we select Boot DVD in the pcsx2 menus, we are calling upon this function here:


<code>in [https://github.com/PCSX2/pcsx2/blob/f3bb434b27737849546290bbfc8d09c61103081c/pcsx2/gui/MainMenuClicks.cpp MainMenuClicks.cpp]</code>
'''in [https://github.com/PCSX2/pcsx2/blob/f3bb434b27737849546290bbfc8d09c61103081c/pcsx2/gui/MainMenuClicks.cpp MainMenuClicks.cpp]'''
<source lang="cpp">
<source lang="cpp">
void MainEmuFrame::_DoBootCdvd()
void MainEmuFrame::_DoBootCdvd()
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