PCSX2 Documentation/The PCSX2 Program Flow: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 8: Line 8:


This macro tells the wxWidgets framework that we want to fire up Pcsx2App. Easy, right?
This macro tells the wxWidgets framework that we want to fire up Pcsx2App. Easy, right?


==Pcsx2App - the part we care about==
==Pcsx2App - the part we care about==
So where does Pcsx2App live? Well, the declarations are in the header file [https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/App.h App.h] and the definitions are in a few different files. But let's first take a look at this line in the header file:
Next, Let's take a look at this code here.
 
'''[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/App.h App.h]'''
<source lang=cpp>
<source lang=cpp>
class Pcsx2App : public wxAppWithHelpers{}
class Pcsx2App : public wxAppWithHelpers{}
</source>
</source>
You can see here that the Pcsx2App class is an extension of the wxAppWithHelpers class. WxWidgets applications are defined as classes, which are instantiated into an object when we start the program. Pcsx2App contains methods that wxWidgets is going to call upon at various times. So what gets called when we fire up Pcsx2App? That would be the OnInit() method which is defined in [https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/AppInit.cpp AppInit.cpp]. There's all kinds of crazy stuff happening here, but what we really care about is this line:
You can see here that the Pcsx2App class is an extension of the wxAppWithHelpers class. WxWidgets applications are defined as classes, which are instantiated into an object when we start the program. Pcsx2App contains methods that wxWidgets is going to call upon at various times. So what gets called when we fire up Pcsx2App? That would be the OnInit() method which is defined in There's all kinds of crazy stuff happening here, but what we really care about is this line:
 
'''[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/AppInit.cpp AppInit.cpp]'''
<source lang="cpp">
<source lang="cpp">
if( m_UseGUI ) OpenMainFrame();
if( m_UseGUI ) OpenMainFrame();
ninja
782

edits