PCSX2 Documentation/The PCSX2 Program Flow: Difference between revisions

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==WxWidgets Frames==
==WxWidgets Frames==
In addition to Application classes, there are also Frame classes. So when we call the OpenMainFrame function, what happens? Take a look at this code in [https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/AppInit.cpp AppInit.cpp].
In addition to Application classes, there are also Frame classes. So when we call the OpenMainFrame function, what happens? Take a look at this code in [https://github.com/PCSX2/pcsx2/blob/master/pcsx2/gui/AppInit.cpp AppInit.cpp].
<source lang="cpp">
 
void Pcsx2App::OpenMainFrame()
void Pcsx2App::OpenMainFrame()
{
{
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</source>
</source>


Here we're creating an instance of the [https://github.com/PCSX2/pcsx2/blob/e726f82344fa4e8c2e9d7be99364dbac35429499/pcsx2/gui/MainFrame.h MainEmuFrame class]. That class contains
Here we're creating an instance of the [https://github.com/PCSX2/pcsx2/blob/e726f82344fa4e8c2e9d7be99364dbac35429499/pcsx2/gui/MainFrame.h MainEmuFrame class]. That class contains members for all the cool GUI elements, buttons, menus, stuff like that. So let's take a step further. Suppose we want to boot up a game. When we select Boot DVD in the pcsx2 menus, we are calling upon this function here:
 
In [https://github.com/PCSX2/pcsx2/blob/f3bb434b27737849546290bbfc8d09c61103081c/pcsx2/gui/MainMenuClicks.cpp MainMenuClicks.cpp]
<source lang="cpp">
void MainEmuFrame::_DoBootCdvd()
</source>
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