PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1: Difference between revisions
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Using SSE with DaZ however will just make the result '0' in that case (which is incorrect). | Using SSE with DaZ however will just make the result '0' in that case (which is incorrect). | ||
Some games rely on this correct behavior for MAX/MINI or else have graphical problems | Some games rely on this correct behavior for MAX/MINI or else have graphical problems :) | ||