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In all the wxWidgets experience so far has been a decent one. There are a few annoyances, but those tend to be more the fault of cross-platform considerations (some things are not supported well under Linux, or vice versa), or more commonly due to limitations and design flaws in the C++ language itself rather than of wxWidgets (in particular, C/C++ make it especially difficult to work with unicode strings in a 'nice' way). For the most part wx tries to model itself in the image of the .NET Framework and Java Framework API designs, which are good designs to follow. | In all the wxWidgets experience so far has been a decent one. There are a few annoyances, but those tend to be more the fault of cross-platform considerations (some things are not supported well under Linux, or vice versa), or more commonly due to limitations and design flaws in the C++ language itself rather than of wxWidgets (in particular, C/C++ make it especially difficult to work with unicode strings in a 'nice' way). For the most part wx tries to model itself in the image of the .NET Framework and Java Framework API designs, which are good designs to follow. | ||
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