PCSX2 Documentation/GSdx Debug

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Introduction

The goal of this page is to describe the GSdx debug capabilities and to explain how to use them efficiently. After this tutorial, you should be able to

  • generate a small reproducible testcase
  • reproduce the bug
  • understand what happen under the hood

Requirement: understand the standard GPU rendering pipeline

GSdump overview

what is a gsdump / why it is useful

How to generate a GSdump

How to replay GSdump

Advance debug capabilities

=> gs register state dump => gs texture/buffer dump => OpenGL trace